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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#ifndef ENTITYBLOCKER_H
#define ENTITYBLOCKER_H
#ifdef _WIN32
#pragma once
#endif

//==================================================================================================================
// Entity Blocker
//==================================================================================================================
class CEntityBlocker : public CBaseEntity
{
	DECLARE_CLASS( CEntityBlocker, CBaseEntity );

public:

	static CEntityBlocker *Create( const Vector &origin, const Vector &mins, const Vector &maxs, CBaseEntity *pOwner = NULL, bool bBlockPhysics = false );

	void Spawn( void );
	bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace );
};

#endif // ENTITYBLOCKER_H