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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// data_collector.h
// Data collection system
// Author: Michael S. Booth, June 2004
#ifndef _DATA_COLLECTOR_H_
#define _DATA_COLLECTOR_H_
#include <igameevents.h>
#include <KeyValues.h>
/**
* This class is used to monitor the event stream and
* store interesting events to disk for later analysis.
*/
class CDataCollector : public IGameEventListener
{
public:
CDataCollector( void );
~CDataCollector();
// IGameEventListener
virtual void FireGameEvent( KeyValues *event );
};
extern void StartDataCollection( void );
extern void StopDataCollection( void );
#endif // _DATA_COLLECTOR_H_
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