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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#ifndef COMBATWEAPON_H
#define COMBATWEAPON_H
#ifdef _WIN32
#pragma once
#endif
#include "entityoutput.h"
#include "basecombatweapon_shared.h"
//-----------------------------------------------------------------------------
// Bullet types
//-----------------------------------------------------------------------------
// -----------------------------------------
// Sounds
// -----------------------------------------
struct animevent_t;
extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage);
#endif // COMBATWEAPON_H
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