aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/ai_schedule.cpp
blob: a4389769f95fa53c274d17b250fb62a3494c4183 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:		Base combat character with no AI
//
// $Workfile:     $
// $Date:         $
// $NoKeywords: $
//=============================================================================//

#include "cbase.h"
#include "convar.h"
#include "ai_basenpc.h"
#include "tier1/strtools.h"
#include "ai_activity.h"
#include "ai_schedule.h"
#include "ai_default.h"
#include "ai_hint.h"
#include "bitstring.h"
#include "stringregistry.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"


//-----------------------------------------------------------------------------
// Init static variables
//-----------------------------------------------------------------------------
CAI_SchedulesManager g_AI_SchedulesManager;

//-----------------------------------------------------------------------------
// Purpose:	Delete all the string registries
// Input  :
// Output :
//-----------------------------------------------------------------------------
void CAI_SchedulesManager::DestroyStringRegistries(void)
{
	CAI_BaseNPC::GetSchedulingSymbols()->Clear();
	CAI_BaseNPC::gm_SquadSlotNamespace.Clear();

	delete CAI_BaseNPC::m_pActivitySR;
	CAI_BaseNPC::m_pActivitySR = NULL;
	CAI_BaseNPC::m_iNumActivities = 0;
}

void CAI_SchedulesManager::CreateStringRegistries( void )
{
	CAI_BaseNPC::GetSchedulingSymbols()->Clear();
	CAI_BaseNPC::gm_SquadSlotNamespace.Clear();

	CAI_BaseNPC::m_pActivitySR = new CStringRegistry();
	CAI_BaseNPC::m_pEventSR = new CStringRegistry();
}

//-----------------------------------------------------------------------------
// Purpose: Load all the schedules
// Input  :
// Output :
//-----------------------------------------------------------------------------
void CAI_BaseNPC::InitSchedulingTables()
{
	CAI_BaseNPC::gm_ClassScheduleIdSpace.Init( "CAI_BaseNPC", CAI_BaseNPC::GetSchedulingSymbols() );
	CAI_BaseNPC::InitDefaultScheduleSR();
	CAI_BaseNPC::InitDefaultConditionSR();
	CAI_BaseNPC::InitDefaultTaskSR();
	CAI_BaseNPC::InitDefaultActivitySR();
	CAI_BaseNPC::InitDefaultSquadSlotSR();
}

bool CAI_SchedulesManager::LoadAllSchedules(void)
{
	// If I haven't loaded schedules yet
	if (!CAI_SchedulesManager::allSchedules)
	{
		// Init defaults
		CAI_BaseNPC::InitSchedulingTables();
		if (!CAI_BaseNPC::LoadDefaultSchedules())
		{
			CAI_BaseNPC::m_nDebugBits |= bits_debugDisableAI;
			DevMsg("ERROR:  Mistake in default schedule definitions, AI Disabled.\n");
		}

// UNDONE: enable this after the schedules are all loaded (right now some load in monster spawns)
#if 0
		// If not in developer mode, free the string memory.  Otherwise
		// keep it around for debugging information
		if (!g_pDeveloper->GetInt())
		{
			ClearStringRegistries();
		}
#endif

	}
	return true;
}

//-----------------------------------------------------------------------------
// Purpose: Creates and returns schedule of the given name
//			This should eventually be replaced when we convert to
//			non-hard coded schedules
// Input  :
// Output :
//-----------------------------------------------------------------------------
CAI_Schedule *CAI_SchedulesManager::CreateSchedule(char *name, int schedule_id)
{
	// Allocate schedule
	CAI_Schedule *pSched = new CAI_Schedule(name,schedule_id,CAI_SchedulesManager::allSchedules);
	CAI_SchedulesManager::allSchedules = pSched;

	// Return schedule
	return pSched;
}

//-----------------------------------------------------------------------------
// Purpose: Given text name of a NPC state returns its ID number
// Input  :
// Output :
//-----------------------------------------------------------------------------
int CAI_SchedulesManager::GetStateID(const char *state_name)
{
	if		(!stricmp(state_name,"NONE"))		{	return NPC_STATE_NONE;		}
	else if (!stricmp(state_name,"IDLE"))		{	return NPC_STATE_IDLE;		}
	else if (!stricmp(state_name,"COMBAT"))		{	return NPC_STATE_COMBAT;	}
	else if (!stricmp(state_name,"PRONE"))		{	return NPC_STATE_PRONE;		}
	else if (!stricmp(state_name,"ALERT"))		{	return NPC_STATE_ALERT;		}
	else if (!stricmp(state_name,"SCRIPT"))		{	return NPC_STATE_SCRIPT;	}
	else if (!stricmp(state_name,"PLAYDEAD"))	{	return NPC_STATE_PLAYDEAD;	}
	else if (!stricmp(state_name,"DEAD"))		{	return NPC_STATE_DEAD;		}
	else											return -1;
}

//-----------------------------------------------------------------------------
// Purpose: Given text name of a memory bit returns its ID number
// Input  :
// Output :
//-----------------------------------------------------------------------------
int CAI_SchedulesManager::GetMemoryID(const char *state_name)
{
	if		(!stricmp(state_name,"PROVOKED"))		{	return bits_MEMORY_PROVOKED;		}
	else if (!stricmp(state_name,"INCOVER"))		{	return bits_MEMORY_INCOVER;			}
	else if (!stricmp(state_name,"SUSPICIOUS"))		{	return bits_MEMORY_SUSPICIOUS;		}
	else if (!stricmp(state_name,"PATH_FAILED"))	{	return bits_MEMORY_PATH_FAILED;		}
	else if (!stricmp(state_name,"FLINCHED"))		{	return bits_MEMORY_FLINCHED;		}
	else if (!stricmp(state_name,"TOURGUIDE"))		{	return bits_MEMORY_TOURGUIDE;		}
	else if (!stricmp(state_name,"LOCKED_HINT"))	{	return bits_MEMORY_LOCKED_HINT;		}
	else if (!stricmp(state_name,"TURNING"))		{	return bits_MEMORY_TURNING;			}
	else if (!stricmp(state_name,"TURNHACK"))		{	return bits_MEMORY_TURNHACK;		}
	else if (!stricmp(state_name,"CUSTOM4"))		{	return bits_MEMORY_CUSTOM4;			}
	else if (!stricmp(state_name,"CUSTOM3"))		{	return bits_MEMORY_CUSTOM3;			}
	else if (!stricmp(state_name,"CUSTOM2"))		{	return bits_MEMORY_CUSTOM2;			}
	else if (!stricmp(state_name,"CUSTOM1"))		{	return bits_MEMORY_CUSTOM1;			}
	else												return -1;
}

//-----------------------------------------------------------------------------
// Purpose:
// Input  : *token -
// Output : int
//-----------------------------------------------------------------------------
int CAI_SchedulesManager::GetPathID( const char *token )
{
	if		( !stricmp( token, "TRAVEL" ) )	{	return PATH_TRAVEL;		}
	else if ( !stricmp( token, "LOS" ) )		{	return PATH_LOS;		}
//	else if ( !stricmp( token, "FLANK" ) )		{	return PATH_FLANK;		}
//	else if ( !stricmp( token, "FLANK_LOS" ) )	{	return PATH_FLANK_LOS;	}
	else if ( !stricmp( token, "COVER" ) )		{	return PATH_COVER;		}
//	else if ( !stricmp( token, "COVER_LOS" ) )	{	return PATH_COVER_LOS;	}

	return -1;
}

//-----------------------------------------------------------------------------
// Purpose:
// Input  : *token -
// Output : int
//-----------------------------------------------------------------------------
int CAI_SchedulesManager::GetGoalID( const char *token )
{
	if		( !stricmp( token, "ENEMY" ) )			{	return GOAL_ENEMY;			}
	else if ( !stricmp( token, "ENEMY_LKP" ) )		{	return GOAL_ENEMY_LKP;		}
	else if ( !stricmp( token, "TARGET" ) )			{	return GOAL_TARGET;			}
	else if ( !stricmp( token, "SAVED_POSITION" ) )	{	return GOAL_SAVED_POSITION;	}

	return -1;
}

//-----------------------------------------------------------------------------
// Purpose: Read data on schedules
//			As I'm parsing a human generated file, give a lot of error output
// Output:  true  - if data successfully read
//			false - if data load fails
//-----------------------------------------------------------------------------

bool CAI_SchedulesManager::LoadSchedulesFromBuffer( const char *prefix, const char *pStartFile, CAI_ClassScheduleIdSpace *pIdSpace )
{
	char token[1024];
	char save_token[1024];
	const char *pfile = engine->ParseFile(pStartFile, token, sizeof( token ) );

	while (!stricmp("Schedule",token))
	{
		pfile = engine->ParseFile(pfile, token, sizeof( token ) );

		// -----------------------------
		// Check for duplicate schedule
		// -----------------------------
		if (GetScheduleByName(token))
		{
			DevMsg("ERROR: file contains a schedule (%s) that has already been defined!\n",token);
			DevMsg("       Aborting schedule load.\n");
			Assert(0);
			return false;
		}

		int scheduleID = CAI_BaseNPC::GetScheduleID(token);
		if (scheduleID == -1)
		{
			DevMsg( "ERROR: LoadSchd (%s): Unknown schedule type (%s)\n", prefix, token);
			// FIXME: .sch's not being in code/perforce makes it hard to share branches between developers
			// for now, just stop processing this entities schedules if one is found that isn't in the schedule registry
			break;
			// return false;
		}

		CAI_Schedule *new_schedule = CreateSchedule(token,scheduleID);

		pfile = engine->ParseFile(pfile, token, sizeof( token ) );
		if (stricmp(token,"Tasks"))
		{
			DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule.  Expecting 'Tasks' keyword.\n",prefix,new_schedule->GetName());
			Assert(0);
			return false;
		}

		// ==========================
		// Now read in the tasks
		// ==========================
		// Store in temp array until number of tasks is known
		Task_t tempTask[50];
		int	   taskNum = 0;

		pfile = engine->ParseFile(pfile, token, sizeof( token ) );
		while ((token[0]!='\0') && (stricmp("Interrupts",token)))
		{
			// Convert generic ID to sub-class specific enum
			int taskID = CAI_BaseNPC::GetTaskID(token);
			tempTask[taskNum].iTask = (pIdSpace) ? pIdSpace->TaskGlobalToLocal(taskID) : AI_RemapFromGlobal( taskID );
			
			// If not a valid condition, send a warning message
			if (tempTask[taskNum].iTask == -1)
			{
				DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown task %s!\n", prefix,new_schedule->GetName(), token);
				Assert(0);
				return false;
			}

			Assert( AI_IdIsLocal( tempTask[taskNum].iTask ) );

			// Read in the task argument
			pfile = engine->ParseFile(pfile, token, sizeof( token ) );

			if (!stricmp("Activity",token))
			{
				// Skip the ";", but make sure it's present
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				if (stricmp(token,":"))
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule.  Expecting ':' after type 'ACTIVITY.\n",prefix,new_schedule->GetName());
					Assert(0);
					return false;
				}

				// Load the activity and make sure its valid
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				tempTask[taskNum].flTaskData = CAI_BaseNPC::GetActivityID(token);
				if (tempTask[taskNum].flTaskData == -1)
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown activity %s!\n", prefix,new_schedule->GetName(), token);
					Assert(0);
					return false;
				}
			}
			else if (!stricmp("Task",token))
			{
				// Skip the ";", but make sure it's present
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				if (stricmp(token,":"))
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule.  Expecting ':' after type 'ACTIVITY.\n",prefix,new_schedule->GetName());
					Assert(0);
					return false;
				}

				// Load the activity and make sure its valid
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );

				// Convert generic ID to sub-class specific enum
				int taskID = CAI_BaseNPC::GetTaskID(token);
				tempTask[taskNum].flTaskData = (pIdSpace) ? pIdSpace->TaskGlobalToLocal(taskID) : AI_RemapFromGlobal( taskID );

				if (tempTask[taskNum].flTaskData == -1)
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown task %s!\n", prefix,new_schedule->GetName(), token);
					Assert(0);
					return false;
				}
			}
			else if (!stricmp("Schedule",token))
			{
				// Skip the ";", but make sure it's present
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				if (stricmp(token,":"))
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule.  Expecting ':' after type 'ACTIVITY.\n",prefix,new_schedule->GetName());
					Assert(0);
					return false;
				}

				// Load the schedule and make sure its valid
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );

				// Convert generic ID to sub-class specific enum
				int schedID = CAI_BaseNPC::GetScheduleID(token);
				tempTask[taskNum].flTaskData = (pIdSpace) ? pIdSpace->ScheduleGlobalToLocal(schedID) : AI_RemapFromGlobal( schedID );

				if (tempTask[taskNum].flTaskData == -1)
				{
					DevMsg( "ERROR: LoadSchd %d (%s): (%s) Unknown shedule %s!\n", __LINE__, prefix,new_schedule->GetName(), token);
					Assert(0);
					return false;
				}
			}
			else if (!stricmp("State",token))
			{
				// Skip the ";", but make sure it's present
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				if (stricmp(token,":"))
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule.  Expecting ':' after type 'STATE.\n",prefix,new_schedule->GetName());
					Assert(0);
					return false;
				}

				// Load the activity and make sure its valid
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				tempTask[taskNum].flTaskData = CAI_SchedulesManager::GetStateID(token);
				if (tempTask[taskNum].flTaskData == -1)
				{
					DevMsg( "ERROR: LoadSchd %d (%s): (%s) Unknown shedule %s!\n", __LINE__, prefix,new_schedule->GetName(), token);
					Assert(0);
					return false;
				}
			}
			else if (!stricmp("Memory",token))
			{

				// Skip the ";", but make sure it's present
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				if (stricmp(token,":"))
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule.  Expecting ':' after type 'STATE.\n",prefix,new_schedule->GetName());
					Assert(0);
					return false;
				}

				// Load the activity and make sure its valid
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				tempTask[taskNum].flTaskData = CAI_SchedulesManager::GetMemoryID(token);
				if (tempTask[taskNum].flTaskData == -1)
				{
					DevMsg( "ERROR: LoadSchd %d (%s): (%s) Unknown shedule %s!\n", __LINE__, prefix,new_schedule->GetName(), token);
					Assert(0);
					return false;
				}
			}
			else if (!stricmp("Path",token))
			{
				// Skip the ";", but make sure it's present
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				if (stricmp(token,":"))
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule.  Expecting ':' after type 'PATH.\n",prefix,new_schedule->GetName());
					Assert(0);
					return false;
				}

				// Load the activity and make sure its valid
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				tempTask[taskNum].flTaskData = CAI_SchedulesManager::GetPathID( token );
				if (tempTask[taskNum].flTaskData == -1)
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown path type %s!\n", prefix,new_schedule->GetName(), token);
					Assert(0);
					return false;
				}
			}
			else if (!stricmp("Goal",token))
			{
				// Skip the ";", but make sure it's present
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				if (stricmp(token,":"))
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule.  Expecting ':' after type 'GOAL.\n",prefix,new_schedule->GetName());
					Assert(0);
					return false;
				}

				// Load the activity and make sure its valid
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				tempTask[taskNum].flTaskData = CAI_SchedulesManager::GetGoalID( token );
				if (tempTask[taskNum].flTaskData == -1)
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown goal type  %s!\n", prefix,new_schedule->GetName(), token);
					Assert(0);
					return false;
				}
			}
			else if ( !stricmp( "HintFlags",token ) )
			{
				// Skip the ":", but make sure it's present
				pfile = engine->ParseFile(pfile, token, sizeof( token ) );
				if (stricmp(token,":"))
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule.  Expecting ':' after type 'HINTFLAG'\n",prefix,new_schedule->GetName());
					Assert(0);
					return false;
				}

				// Load the flags and make sure they are valid
				pfile = engine->ParseFile( pfile, token, sizeof( token ) );
				tempTask[taskNum].flTaskData = CAI_HintManager::GetFlags( token );
				if (tempTask[taskNum].flTaskData == -1)
				{
					DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown hint flag type  %s!\n", prefix,new_schedule->GetName(), token);
					Assert(0);
					return false;
				}
			}
			else if (!stricmp("Interrupts",token) || !strnicmp("TASK_",token,5) )
			{
				// a parse error.  Interrupts is the next section, TASK_ is probably the next task, missing task argument?
				Warning( "ERROR: LoadSchd (%s): (%s) Bad syntax at task #%d (wasn't expecting %s)\n", prefix, new_schedule->GetName(), taskNum, token);
				Assert(0);
				return false;
			}
			else
			{
				tempTask[taskNum].flTaskData = atof(token);
			}
			taskNum++;

			// Read the next token
			Q_strncpy(save_token,token,sizeof(save_token));
			pfile = engine->ParseFile(pfile, token, sizeof( token ) );

			// Check for malformed task argument type
			if (!stricmp(token,":"))
			{
				DevMsg( "ERROR: LoadSchd (%s): Schedule (%s),\n        Task (%d), has a malformed AI Task Argument = (%s)\n",
						prefix,new_schedule->GetName(),taskID,save_token);
				Assert(0);
				return false;
			}
		}

		// Now copy the tasks into the new schedule
		new_schedule->m_iNumTasks = taskNum;
		new_schedule->m_pTaskList = new Task_t[taskNum];
		for (int i=0;i<taskNum;i++)
		{
			new_schedule->m_pTaskList[i].iTask		= tempTask[i].iTask;
			new_schedule->m_pTaskList[i].flTaskData = tempTask[i].flTaskData;

			Assert( AI_IdIsLocal( new_schedule->m_pTaskList[i].iTask ) );
		}

		// ==========================
		// Now read in the interrupts
		// ==========================
		pfile = engine->ParseFile(pfile, token, sizeof( token ) );
		while ((token[0]!='\0') && (stricmp("Schedule",token)))
		{
			// Convert generic ID to sub-class specific enum
			int condID = CAI_BaseNPC::GetConditionID(token);

			// If not a valid condition, send a warning message
			if (condID == -1)
			{
				DevMsg( "ERROR: LoadSchd (%s): Schedule (%s), Unknown condition %s!\n", prefix,new_schedule->GetName(),token);
				Assert(0);
			}

			// Otherwise, add to this schedules list of conditions
			else
			{
				int interrupt = AI_RemapFromGlobal(condID);
				Assert( AI_IdIsGlobal( condID ) && interrupt >= 0 && interrupt < MAX_CONDITIONS );
				new_schedule->m_InterruptMask.Set(interrupt);
			}

			// Read the next token
			pfile = engine->ParseFile(pfile, token, sizeof( token ) );
		}
	}
	return true;
}

bool CAI_SchedulesManager::LoadSchedules( const char *prefix, CAI_ClassScheduleIdSpace *pIdSpace  )
{
	char sz[128];

	// Open the weapon's data file and read the weaponry details
	Q_snprintf(sz,sizeof(sz), "scripts/%s.sch",prefix);
	char *pfile = (char*)UTIL_LoadFileForMe(sz, NULL);

	if (!pfile)
	{
		DevMsg( "Unable to open AI Schedule data file for: %s\n", sz);
		return false;
	}
	if (!LoadSchedulesFromBuffer( prefix, pfile, pIdSpace))
	{
		DevMsg( "       Schedule file: %s\n", sz );
		UTIL_FreeFile( (byte*)pfile );
		return false;
	}
	UTIL_FreeFile( (byte*)pfile );
	return true;
}



//-----------------------------------------------------------------------------
// Purpose: Given a schedule ID, returns a schedule of the given type
//-----------------------------------------------------------------------------
CAI_Schedule *CAI_SchedulesManager::GetScheduleFromID( int schedID )
{
	for ( CAI_Schedule *schedule = CAI_SchedulesManager::allSchedules; schedule != NULL; schedule = schedule->nextSchedule )
	{
		if (schedule->m_iScheduleID == schedID)
			return schedule;
	}

	DevMsg( "Couldn't find schedule (%s)\n", CAI_BaseNPC::GetSchedulingSymbols()->ScheduleIdToSymbol(schedID) );

	return NULL;
}

//-----------------------------------------------------------------------------
// Purpose: Given a schedule name, returns a schedule of the given type
//-----------------------------------------------------------------------------
CAI_Schedule *CAI_SchedulesManager::GetScheduleByName( const char *name )
{
	for ( CAI_Schedule *schedule = CAI_SchedulesManager::allSchedules; schedule != NULL; schedule = schedule->nextSchedule )
	{
		if (FStrEq(schedule->GetName(),name))
			return schedule;
	}

	return NULL;
}

//-----------------------------------------------------------------------------
// Purpose: Delete all the schedules
// Input  :
// Output :
//-----------------------------------------------------------------------------
void CAI_SchedulesManager::DeleteAllSchedules(void)
{
	m_CurLoadSig++;

	if ( m_CurLoadSig < 0 )
		m_CurLoadSig = 0;

	CAI_Schedule *schedule = CAI_SchedulesManager::allSchedules;
	CAI_Schedule *next;

	while (schedule)
	{
		next = schedule->nextSchedule;
		delete schedule;
		schedule = next;
	}
	CAI_SchedulesManager::allSchedules = NULL;
}


//-----------------------------------------------------------------------------
// Purpose:
// Input  :
// Output :
//-----------------------------------------------------------------------------

CAI_Schedule::CAI_Schedule(char *name, int schedule_id, CAI_Schedule *pNext)
{
	m_iScheduleID = schedule_id;

	int len = strlen(name);
	m_pName = new char[len+1];
	Q_strncpy(m_pName,name,len+1);

	m_pTaskList = NULL;
	m_iNumTasks = 0;

	// ---------------------------------
	//  Add to linked list of schedules
	// ---------------------------------
	nextSchedule = pNext;
}

//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CAI_Schedule::~CAI_Schedule( void )
{
	delete[] m_pName;
	delete[] m_pTaskList;
}