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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined EVENTLOG_H
#define EVENTLOG_H
#ifdef _WIN32
#pragma once
#endif
#include "GameEventListener.h"
#include <igamesystem.h>
class CEventLog : public CGameEventListener, public CBaseGameSystem
{
public:
CEventLog();
virtual ~CEventLog();
public: // IGameEventListener Interface
virtual void FireGameEvent( IGameEvent * event );
public: // CBaseGameSystem overrides
virtual bool Init();
virtual void Shutdown();
protected:
virtual bool PrintEvent( IGameEvent * event );
virtual bool PrintGameEvent( IGameEvent * event );
virtual bool PrintPlayerEvent( IGameEvent * event );
virtual bool PrintTeamEvent( IGameEvent * event );
virtual bool PrintOtherEvent( IGameEvent * event );
};
extern IGameSystem* GameLogSystem();
#endif // EVENTLOG_H
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