1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: VGUI panel which can play back video, in-engine
//
//=============================================================================
#include "cbase.h"
#include <vgui/IVGui.h>
#include "vgui/IInput.h"
#include <vgui/ISurface.h>
#include "ienginevgui.h"
#include "iclientmode.h"
#include "vgui_video_player.h"
#include "engine/IEngineSound.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
VideoPlayerPanel::VideoPlayerPanel( vgui::Panel *parent, const char *panelName, int nXpos, int nYpos, int nWidth, int nHeight, const char *pVideoFile ) :
BaseClass( parent, panelName ),
m_VideoMaterial( NULL ),
m_VideoFileName( NULL ),
m_VideoLoaded( false ),
m_VideoPlaying( false )
{
Assert( g_pVideo != NULL );
// init all the video realted member vars
ClearVideo();
SetVisible( false );
SetKeyBoardInputEnabled( false );
SetMouseInputEnabled( false );
SetProportional( false );
SetPaintBackgroundEnabled( false );
SetPaintBorderEnabled( false );
// Set us up
SetTall( nHeight );
SetWide( nWidth );
SetPos( nXpos, nYpos );
// use defaults for scheme and control settings for now
// SetScheme( vgui::scheme()->LoadSchemeFromFile( "resource/VideoPlayerPanelScheme.res", "VideoPlayerPanelScheme"));
//LoadControlSettings("resource/UI/VideoPlayerPanel.res");
// Assign video file if supplied
SetVideo( pVideoFile );
SetVisible( true );
}
//-----------------------------------------------------------------------------
// Properly shutdown out materials
//-----------------------------------------------------------------------------
VideoPlayerPanel::~VideoPlayerPanel( void )
{
SetParent( (vgui::Panel *) NULL );
StopVideo();
ClearVideo();
}
bool VideoPlayerPanel::SetVideo( const char *pVideoFile )
{
ClearVideo();
// clearing the video?
if ( pVideoFile == NULL || pVideoFile[0] == 0x00 )
{
return true;
}
// create the material
m_VideoMaterial = g_pVideo->CreateVideoMaterial( "VideoPlayerMaterial", pVideoFile, "GAME",
VideoPlaybackFlags::DEFAULT_MATERIAL_OPTIONS,
VideoSystem::DETERMINE_FROM_FILE_EXTENSION, true );
if ( m_VideoMaterial == NULL )
{
return false;
}
// save filename
int sLen = V_strlen( pVideoFile ) + 1;
m_VideoFileName = new char[ sLen ];
V_strncpy( m_VideoFileName, pVideoFile, sLen );
// compute Playback dimensions
int nWidth, nHeight;
m_VideoMaterial->GetVideoImageSize( &nWidth, &nHeight );
m_VideoMaterial->GetVideoTexCoordRange( &m_flU, &m_flV );
float flFrameRatio = ( (float) GetWide() / (float) GetTall() );
float flVideoRatio = ( (float) nWidth / (float) nHeight );
if ( flVideoRatio > flFrameRatio )
{
m_nPlaybackWidth = GetWide();
m_nPlaybackHeight = ( GetWide() / flVideoRatio );
m_letterBox = 1;
}
else if ( flVideoRatio < flFrameRatio )
{
m_nPlaybackWidth = ( GetTall() * flVideoRatio );
m_nPlaybackHeight = GetTall();
m_letterBox = 2;
}
else
{
m_nPlaybackWidth = GetWide();
m_nPlaybackHeight = GetTall();
m_letterBox = 0;
}
m_pMaterial = m_VideoMaterial->GetMaterial();
m_VideoDuration = m_VideoMaterial->GetVideoDuration();
m_VideoLoaded = true;
return true;
}
void VideoPlayerPanel::ClearVideo()
{
if ( m_VideoPlaying )
{
StopVideo();
}
// Shut down this video, destroy the video material
if ( g_pVideo != NULL && m_VideoMaterial != NULL )
{
g_pVideo->DestroyVideoMaterial( m_VideoMaterial );
m_VideoMaterial = NULL;
}
if ( m_VideoFileName != NULL )
{
delete[] m_VideoFileName;
m_VideoFileName = NULL;
}
m_pMaterial = NULL;
m_VideoLoaded = false;
m_VideoPlaying = false;
m_VideoPaused = false;
m_nPlaybackHeight = 0;
m_nPlaybackWidth = 0;
m_letterBox = 0;
m_flU = 0.0f;
m_flV = 0.0f;
m_VideoDuration = 0.0f;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VideoPlayerPanel::Activate( void )
{
MoveToFront();
RequestFocus();
SetVisible( true );
SetEnabled( true );
vgui::surface()->SetMinimized( GetVPanel(), false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VideoPlayerPanel::OnClose( void )
{
StopVideo();
// enginesound->NotifyEndMoviePlayback();
vgui::surface()->RestrictPaintToSinglePanel( NULL );
SetVisible( false );
MarkForDeletion();
}
//-----------------------------------------------------------------------------
// Purpose: Update and draw the frame
//-----------------------------------------------------------------------------
void VideoPlayerPanel::Paint( void )
{
BaseClass::Paint();
// Get our dimensions
int xpos = 0;
int ypos = 0;
vgui::ipanel()->GetAbsPos( GetVPanel(), xpos, ypos );
// GetPanelPos( xpos, ypos );
int width = GetWide();
int height = GetTall();
// Are we playing the video? Do we even have a video?
if ( !m_VideoLoaded || !m_VideoPlaying )
{
vgui::surface()->DrawSetColor( 0, 0, 0, 255 );
vgui::surface()->DrawFilledRect( 0, 0, width, height );
return;
}
if ( m_VideoMaterial == NULL )
return;
if ( m_VideoMaterial->Update() == false )
{
StopVideo();
return;
}
// Black out the letterbox ares if we have them
if ( m_letterBox != 0 )
{
vgui::surface()->DrawSetColor( 0, 0, 0, 255 );
if ( m_letterBox == 1 ) // bars on top, bottom
{
int excess = ( height - m_nPlaybackHeight );
int top = excess /2;
int bot = excess - top;
vgui::surface()->DrawFilledRect( 0, 0, width, top );
vgui::surface()->DrawFilledRect( 0, height - bot, width, height );
}
if ( m_letterBox == 2 ) // bars on left, right
{
int excess = ( width - m_nPlaybackWidth );
int left = excess /2;
int right = excess - left;
vgui::surface()->DrawFilledRect( 0, 0, left, height );
vgui::surface()->DrawFilledRect( width-right, 0, width, height );
}
}
// Draw the polys to draw this out
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->MatrixMode( MATERIAL_VIEW );
pRenderContext->PushMatrix();
pRenderContext->LoadIdentity();
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
pRenderContext->PushMatrix();
pRenderContext->LoadIdentity();
pRenderContext->Bind( m_pMaterial, NULL );
CMeshBuilder meshBuilder;
IMesh* pMesh = pRenderContext->GetDynamicMesh( true );
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
float flLeftX = xpos;
float flRightX = xpos + ( m_nPlaybackWidth-1 );
float flTopY = ypos;
float flBottomY = ypos + ( m_nPlaybackHeight-1 );
// Map our UVs to cut out just the portion of the video we're interested in
float flLeftU = 0.0f;
float flTopV = 0.0f;
// We need to subtract off a pixel to make sure we don't bleed
float flRightU = m_flU - ( 1.0f / (float) m_nPlaybackWidth );
float flBottomV = m_flV - ( 1.0f / (float) m_nPlaybackHeight );
// Get the current viewport size
int vx, vy, vw, vh;
pRenderContext->GetViewport( vx, vy, vw, vh );
// map from screen pixel coords to -1..1
flRightX = FLerp( -1, 1, 0, vw, flRightX );
flLeftX = FLerp( -1, 1, 0, vw, flLeftX );
flTopY = FLerp( 1, -1, 0, vh ,flTopY );
flBottomY = FLerp( 1, -1, 0, vh, flBottomY );
float alpha = ((float)GetFgColor()[3]/255.0f);
for ( int corner=0; corner<4; corner++ )
{
bool bLeft = (corner==0) || (corner==3);
meshBuilder.Position3f( (bLeft) ? flLeftX : flRightX, (corner & 2) ? flBottomY : flTopY, 0.0f );
meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
meshBuilder.TexCoord2f( 0, (bLeft) ? flLeftU : flRightU, (corner & 2) ? flBottomV : flTopV );
meshBuilder.TangentS3f( 0.0f, 1.0f, 0.0f );
meshBuilder.TangentT3f( 1.0f, 0.0f, 0.0f );
meshBuilder.Color4f( 1.0f, 1.0f, 1.0f, alpha );
meshBuilder.AdvanceVertex();
}
meshBuilder.End();
pMesh->Draw();
pRenderContext->MatrixMode( MATERIAL_VIEW );
pRenderContext->PopMatrix();
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
pRenderContext->PopMatrix();
}
bool VideoPlayerPanel::StartVideo()
{
if ( !m_VideoLoaded )
return false;
// already playing?
if ( m_VideoPlaying )
{
// paused?
if ( m_VideoPaused )
{
return UnpauseVideo();
}
return true;
}
m_VideoPlaying = m_VideoMaterial->StartVideo();
return m_VideoPlaying;
}
bool VideoPlayerPanel::StopVideo()
{
if ( !m_VideoLoaded || !m_VideoPlaying )
return false;
m_VideoMaterial->StopVideo();
m_VideoPlaying = false;
return true;
}
bool VideoPlayerPanel::PauseVideo()
{
if ( !m_VideoLoaded || !m_VideoPlaying )
return false;
if ( !m_VideoPaused )
{
m_VideoMaterial->SetPaused( true );
m_VideoPaused = true;
}
return true;
}
bool VideoPlayerPanel::UnpauseVideo()
{
if ( !m_VideoLoaded || !m_VideoPlaying )
return false;
if ( m_VideoPaused )
{
m_VideoMaterial->SetPaused( false );
m_VideoPaused = false;
}
return true;
}
float VideoPlayerPanel::GetCurrentPlaybackTime()
{
if ( !m_VideoLoaded )
{
return 0.0f;
}
return m_VideoMaterial->GetCurrentVideoTime();
}
bool VideoPlayerPanel::SetCurrentPlaybackTime( float newTime )
{
if ( !m_VideoLoaded )
return false;
if ( newTime < 0.0f || newTime > m_VideoDuration )
return false;
return m_VideoMaterial->SetTime( newTime );
}
bool VideoPlayerPanel::HasAudio()
{
if ( !m_VideoLoaded )
return false;
return m_VideoMaterial->HasAudio();
}
bool VideoPlayerPanel::IsMuted()
{
if ( !m_VideoLoaded )
return false;
return m_VideoMaterial->IsMuted();
}
bool VideoPlayerPanel::SetMute( bool muted )
{
if ( !m_VideoLoaded )
return false;
m_VideoMaterial->SetMuted( muted );
return true;
}
float VideoPlayerPanel::GetVolume()
{
if ( !m_VideoLoaded )
return 0.0f;
return m_VideoMaterial->GetVolume();
}
bool VideoPlayerPanel::SetVolume( float newVolume )
{
if ( !m_VideoLoaded )
return false;
return m_VideoMaterial->SetVolume( newVolume );
}
|