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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef REPLAY_RENDEROVERLAY_H
#define REPLAY_RENDEROVERLAY_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
#include "vgui_controls/Frame.h"
#include "vgui_controls/ProgressBar.h"
#include "replay/rendermovieparams.h"
//-----------------------------------------------------------------------------
class CExButton;
class CExLabel;
class IQuickTimeMovieMaker;
class CReplay;
class CReplayRenderer;
//-----------------------------------------------------------------------------
class CReplayRenderOverlay : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CReplayRenderOverlay, vgui::Frame );
public:
CReplayRenderOverlay( Panel *pParent );
~CReplayRenderOverlay();
void Show();
void Hide();
CReplayRenderer *m_pRenderer;
private:
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout();
virtual void OnTick();
virtual void OnMousePressed( vgui::MouseCode nCode );
virtual void OnKeyCodeTyped( vgui::KeyCode nCode );
virtual void OnCommand( const char *pCommand );
private:
MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", pPanel );
#if _DEBUG
bool m_bReloadScheme;
#endif
int m_unNumFrames;
float m_flStartTime;
float m_flPreviousTimeLeft;
EditablePanel *m_pBottom;
vgui::ProgressBar *m_pRenderProgress;
vgui::CheckButton *m_pPreviewCheckButton;
CExButton *m_pCancelButton;
CExLabel *m_pTitleLabel;
CExLabel *m_pFilenameLabel;
CExLabel *m_pProgressLabel;
};
//-----------------------------------------------------------------------------
void ReplayUI_OpenReplayRenderOverlay();
void ReplayUI_HideRenderOverlay();
//-----------------------------------------------------------------------------
#endif // REPLAY_RENDEROVERLAY_H
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