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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef REPLAYPERFORMANCESAVEDLG_H
#define REPLAYPERFORMANCESAVEDLG_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
class CReplay;
//-----------------------------------------------------------------------------
typedef void (*OnConfirmSaveCallback)( bool bConfirmed, wchar_t *pTitle, void *pContext );
//-----------------------------------------------------------------------------
void ReplayUI_ShowPerformanceSaveDlg( OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay,
bool bExitEditorWhenDone );
bool ReplayUI_IsPerformanceSaveDlgOpen();
//-----------------------------------------------------------------------------
#endif // REPLAYPERFORMANCESAVEDLG_H
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