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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cbase.h"
#if defined( REPLAY_ENABLED )
#include "replayperformanceplaybackhandler.h"
#include "replay/replaycamera.h"
#include "replay/vgui/replayperformanceeditor.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
class CReplayPerformancePlaybackHandler : public IReplayPerformancePlaybackHandler
{
public:
CReplayPerformancePlaybackHandler() {}
private:
//
// IReplayPerformancePlaybackController
//
virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex )
{
ReplayCamera()->SetMode( OBS_MODE_IN_EYE );
Editor_UpdateCameraModeIcon( CAM_FIRST );
}
virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex )
{
ReplayCamera()->SetMode( OBS_MODE_CHASE );
Editor_UpdateCameraModeIcon( CAM_THIRD );
}
virtual void OnEvent_Camera_Change_Free( float flTime )
{
ReplayCamera()->SetMode( OBS_MODE_ROAMING );
Editor_UpdateCameraModeIcon( CAM_FREE );
}
virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex )
{
ReplayCamera()->SetPrimaryTarget( nEntIndex );
}
virtual void OnEvent_Camera_SetView( const SetViewParams_t ¶ms )
{
ReplayCamera()->OverrideView( params.m_pOrigin, params.m_pAngles, params.m_flFov );
Editor_UpdateFreeCamSettings( params );
}
virtual void OnEvent_TimeScale( float flTime, float flScale )
{
// Update the slider position
Editor_UpdateTimeScale( flScale );
}
// ---
void Editor_UpdateCameraModeIcon( CameraMode_t nMode )
{
CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
if ( !pEditor )
return;
pEditor->UpdateCameraSelectionPosition( nMode );
}
void Editor_UpdateFreeCamSettings( const SetViewParams_t ¶ms )
{
CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
if ( !pEditor )
return;
pEditor->UpdateFreeCamSettings( params );
}
void Editor_UpdateTimeScale( float flScale )
{
CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
if ( !pEditor )
return;
pEditor->UpdateTimeScale( flScale );
}
};
//-----------------------------------------------------------------------------
CReplayPerformancePlaybackHandler s_ReplayPerformancePlaybackHandler;
IReplayPerformancePlaybackHandler *g_pReplayPerformancePlaybackHandler = &s_ReplayPerformancePlaybackHandler;
//-----------------------------------------------------------------------------
#endif
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