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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef RAGDOLLEXPLOSIONENUMERATOR_H
#define RAGDOLLEXPLOSIONENUMERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "ispatialpartition.h"
//Enumator class for ragdolls being affected by explosive forces
class CRagdollExplosionEnumerator : public IPartitionEnumerator
{
DECLARE_CLASS_GAMEROOT( CRagdollExplosionEnumerator, IPartitionEnumerator );
public:
//Forced constructor
CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude );
~CRagdollExplosionEnumerator();
//Actual work code
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
public:
//Data members
CUtlVector<C_BaseEntity*> m_Entities;
Vector m_vecOrigin;
float m_flMagnitude;
float m_flRadius;
};
#endif // RAGDOLLEXPLOSIONENUMERATOR_H
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