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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PLAYERANDOBJECTENUMERATOR_H
#define PLAYERANDOBJECTENUMERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "ehandle.h"
#include "ispatialpartition.h"
class C_BaseEntity;
class C_BasePlayer;
// Enumator class for finding other players and objects close to the
// local player
class CPlayerAndObjectEnumerator : public IPartitionEnumerator
{
DECLARE_CLASS_NOBASE( CPlayerAndObjectEnumerator );
public:
//Forced constructor
CPlayerAndObjectEnumerator( float radius );
//Actual work code
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
int GetObjectCount();
C_BaseEntity *GetObject( int index );
public:
//Data members
float m_flRadiusSquared;
CUtlVector< CHandle< C_BaseEntity > > m_Objects;
C_BasePlayer *m_pLocal;
};
#endif // PLAYERANDOBJECTENUMERATOR_H
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