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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: insulates client DLL from dependencies on vphysics
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICS_H
#define PHYSICS_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "physics_shared.h"
struct objectparams_t;
struct solid_t;
// HACKHACK: Make this part of IClientSystem somehow???
extern bool PhysicsDLLInit( CreateInterfaceFn physicsFactory );
extern void PhysicsReset();
extern void PhysicsSimulate();
extern float PhysGetSyncCreateTime();
#endif // PHYSICS_H
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