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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PARTICLES_ATTRACTOR_H
#define PARTICLES_ATTRACTOR_H
#ifdef _WIN32
#pragma once
#endif
#include "particles_simple.h"
class CParticleAttractor : public CSimpleEmitter
{
public:
CParticleAttractor( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
//Create
static CParticleAttractor *Create( const Vector ¢er, const char *pDebugName = "attractor" );
void UpdateVelocity( SimpleParticle *pParticle, float timeDelta );
float UpdateScale( const SimpleParticle *pParticle );
float UpdateAlpha( const SimpleParticle *pParticle );
void SetAttractorOrigin( const Vector &origin );
private:
CParticleAttractor( const CParticleAttractor & ); // not defined, not accessible
Vector m_vecAttractorOrigin;
};
#endif // PARTICLES_ATTRACTOR_H
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