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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ICLASSMAP_H
#define ICLASSMAP_H
#ifdef _WIN32
#pragma once
#endif
class C_BaseEntity;
typedef C_BaseEntity* (*DISPATCHFUNCTION)( void );
abstract_class IClassMap
{
public:
virtual ~IClassMap() {}
virtual void Add( const char *mapname, const char *classname, int size, DISPATCHFUNCTION factory = 0 ) = 0;
virtual char const *Lookup( const char *classname ) = 0;
virtual C_BaseEntity *CreateEntity( const char *mapname ) = 0;
virtual int GetClassSize( const char *classname ) = 0;
};
extern IClassMap& GetClassMap();
#endif // ICLASSMAP_H
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