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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HUDTEXTUREHANDLE_H
#define HUDTEXTUREHANDLE_H
#ifdef _WIN32
#pragma once
#endif
class CHudTexture;
class CHudTextureHandle
{
public:
CHudTextureHandle()
{
m_pValue = NULL;
}
// Assign a value to the handle.
const CHudTextureHandle& operator=( const CHudTexture *t )
{
m_pValue = (CHudTexture *)t;
return *this;
}
void Set( CHudTexture *t )
{
m_pValue = t;
}
CHudTexture *Get()
{
return m_pValue;
}
operator CHudTexture*()
{
return m_pValue;
}
operator CHudTexture*() const
{
return m_pValue;
}
CHudTexture *operator->() const
{
return m_pValue;
}
private:
CHudTexture *m_pValue;
};
#endif // HUDTEXTUREHANDLE_H
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