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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_CROSSHAIR_H
#define HUD_CROSSHAIR_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include <vgui_controls/Panel.h>
namespace vgui
{
class IScheme;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudVehicle : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudVehicle, vgui::Panel );
public:
CHudVehicle( const char *pElementName );
virtual bool ShouldDraw();
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void Paint( void );
private:
IClientVehicle *GetLocalPlayerVehicle();
};
#endif // HUD_CROSSHAIR_H
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