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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hl2mp_hud_chat.h"
#include "hud_macros.h"
#include "text_message.h"
#include "vguicenterprint.h"
#include "vgui/ILocalize.h"
#include "c_team.h"
#include "c_playerresource.h"
#include "c_hl2mp_player.h"
#include "hl2mp_gamerules.h"
#include "ihudlcd.h"
DECLARE_HUDELEMENT( CHudChat );
DECLARE_HUD_MESSAGE( CHudChat, SayText );
DECLARE_HUD_MESSAGE( CHudChat, SayText2 );
DECLARE_HUD_MESSAGE( CHudChat, TextMsg );
//=====================
//CHudChatLine
//=====================
void CHudChatLine::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings( pScheme );
}
//=====================
//CHudChatInputLine
//=====================
void CHudChatInputLine::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
}
//=====================
//CHudChat
//=====================
CHudChat::CHudChat( const char *pElementName ) : BaseClass( pElementName )
{
}
void CHudChat::CreateChatInputLine( void )
{
m_pChatInput = new CHudChatInputLine( this, "ChatInputLine" );
m_pChatInput->SetVisible( false );
}
void CHudChat::CreateChatLines( void )
{
m_ChatLine = new CHudChatLine( this, "ChatLine1" );
m_ChatLine->SetVisible( false );
}
void CHudChat::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
}
void CHudChat::Init( void )
{
BaseClass::Init();
HOOK_HUD_MESSAGE( CHudChat, SayText );
HOOK_HUD_MESSAGE( CHudChat, SayText2 );
HOOK_HUD_MESSAGE( CHudChat, TextMsg );
}
//-----------------------------------------------------------------------------
// Purpose: Overrides base reset to not cancel chat at round restart
//-----------------------------------------------------------------------------
void CHudChat::Reset( void )
{
}
int CHudChat::GetChatInputOffset( void )
{
if ( m_pChatInput->IsVisible() )
{
return m_iFontHeight;
}
else
return 0;
}
Color CHudChat::GetClientColor( int clientIndex )
{
if ( clientIndex == 0 ) // console msg
{
return g_ColorYellow;
}
else if( g_PR )
{
switch ( g_PR->GetTeam( clientIndex ) )
{
case TEAM_COMBINE : return g_ColorBlue;
case TEAM_REBELS : return g_ColorRed;
default : return g_ColorYellow;
}
}
return g_ColorYellow;
}
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