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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "vgui_int.h"
#include "ienginevgui.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGUI_CreateClientDLLRootPanel( void )
{
// Just using PANEL_ROOT in HL2 right now
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGUI_DestroyClientDLLRootPanel( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Game specific root panel
// Output : vgui::Panel
//-----------------------------------------------------------------------------
vgui::VPANEL VGui_GetClientDLLRootPanel( void )
{
vgui::VPANEL root = enginevgui->GetPanel( PANEL_CLIENTDLL );
return root;
}
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