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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef CLIENT_FACTORYLIST_H
#define CLIENT_FACTORYLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
struct factorylist_t
{
CreateInterfaceFn appSystemFactory;
CreateInterfaceFn physicsFactory;
};
// Store off the factories
void FactoryList_Store( const factorylist_t &sourceData );
// retrieve the stored factories
void FactoryList_Retrieve( factorylist_t &destData );
#endif // CLIENT_FACTORYLIST_H
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