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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_TESLA_H
#define C_TESLA_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseentity.h"
#include "fx.h"
#include "utllinkedlist.h"
class C_Tesla : public C_BaseEntity
{
public:
DECLARE_CLASS( C_Tesla, C_BaseEntity );
DECLARE_CLIENTCLASS();
C_Tesla();
virtual void ReceiveMessage( int classID, bf_read &msg );
virtual void ClientThink();
public:
CUtlLinkedList<CTeslaInfo,int> m_QueuedCommands;
char m_SoundName[64];
char m_iszSpriteName[256];
};
#endif // C_TESLA_H
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