1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "particles_simple.h"
#include "tempent.h"
#include "iefx.h"
#include "decals.h"
#include "iviewrender.h"
#include "engine/ivmodelinfo.h"
#include "view.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define NUM_CHILD_FLAMES 6
#define CHILD_SPREAD 40
//==================================================
// C_Plasma
//==================================================
//NOTENOTE: Mirrored in dlls/fire_smoke.h
#define bitsFIRESMOKE_NONE 0x00000000
#define bitsFIRESMOKE_ACTIVE 0x00000001
class C_PlasmaSprite : public C_Sprite
{
DECLARE_CLASS( C_PlasmaSprite, C_Sprite );
public:
Vector m_vecMoveDir;
};
class C_Plasma : public C_BaseEntity
{
public:
DECLARE_CLIENTCLASS();
DECLARE_CLASS( C_Plasma, C_BaseEntity );
C_Plasma();
~C_Plasma();
void AddEntity( void );
protected:
void Update( void );
void UpdateAnimation( void );
void UpdateScale( void );
void UpdateFlames( void );
void AddFlames( void );
void Start( void );
float GetFlickerScale( void );
//C_BaseEntity
public:
virtual void OnDataChanged( DataUpdateType_t updateType );
virtual bool ShouldDraw();
//From the server
public:
float m_flStartScale;
float m_flScale;
float m_flScaleTime;
int m_nFlags;
int m_nPlasmaModelIndex;
int m_nPlasmaModelIndex2;
int m_nGlowModelIndex;
//Client-side only
public:
float m_flScaleRegister;
float m_flScaleStart;
float m_flScaleEnd;
float m_flScaleTimeStart;
float m_flScaleTimeEnd;
VPlane m_planeClip;
bool m_bClipTested;
protected:
C_PlasmaSprite m_entFlames[NUM_CHILD_FLAMES];
float m_entFlameScales[NUM_CHILD_FLAMES];
C_Sprite m_entGlow;
float m_flGlowScale;
TimedEvent m_tParticleSpawn;
TimedEvent m_tDecalSpawn;
private:
C_Plasma( const C_Plasma & );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pRecvProp -
// *pStruct -
// *pVarData -
// *pIn -
// objectID -
//-----------------------------------------------------------------------------
void RecvProxy_PlasmaScale( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
C_Plasma *pPlasmaSmoke = (C_Plasma *) pStruct;
float scale = pData->m_Value.m_Float;
//If changed, update our internal information
if ( pPlasmaSmoke->m_flScale != scale )
{
pPlasmaSmoke->m_flScaleStart = pPlasmaSmoke->m_flScaleRegister;
pPlasmaSmoke->m_flScaleEnd = scale;
pPlasmaSmoke->m_flScale = scale;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pRecvProp -
// *pStruct -
// *pVarData -
// *pIn -
// objectID -
//-----------------------------------------------------------------------------
void RecvProxy_PlasmaScaleTime( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
C_Plasma *pPlasmaSmoke = (C_Plasma *) pStruct;
float time = pData->m_Value.m_Float;
//If changed, update our internal information
if ( pPlasmaSmoke->m_flScaleTime != time )
{
if ( time == -1.0f )
{
pPlasmaSmoke->m_flScaleTimeStart = gpGlobals->curtime-1.0f;
pPlasmaSmoke->m_flScaleTimeEnd = pPlasmaSmoke->m_flScaleTimeStart;
}
else
{
pPlasmaSmoke->m_flScaleTimeStart = gpGlobals->curtime;
pPlasmaSmoke->m_flScaleTimeEnd = gpGlobals->curtime + time;
}
pPlasmaSmoke->m_flScaleTime = time;
}
}
//Receive datatable
IMPLEMENT_CLIENTCLASS_DT( C_Plasma, DT_Plasma, CPlasma )
RecvPropFloat( RECVINFO( m_flStartScale )),
RecvPropFloat( RECVINFO( m_flScale ), 0, RecvProxy_PlasmaScale ),
RecvPropFloat( RECVINFO( m_flScaleTime ), 0, RecvProxy_PlasmaScaleTime ),
RecvPropInt( RECVINFO( m_nFlags ) ),
RecvPropInt( RECVINFO( m_nPlasmaModelIndex ) ),
RecvPropInt( RECVINFO( m_nPlasmaModelIndex2 ) ),
RecvPropInt( RECVINFO( m_nGlowModelIndex ) ),
END_RECV_TABLE()
//==================================================
// C_Plasma
//==================================================
C_Plasma::C_Plasma()
{
//Server-side
m_flStartScale = 0.0f;
m_flScale = 0.0f;
m_flScaleTime = 0.0f;
m_nFlags = bitsFIRESMOKE_NONE;
m_nPlasmaModelIndex = 0;
m_nPlasmaModelIndex2 = 0;
m_nGlowModelIndex = 0;
//Client-side
m_flScaleRegister = 0.0f;
m_flScaleStart = 0.0f;
m_flScaleEnd = 0.0f;
m_flScaleTimeStart = 0.0f;
m_flScaleTimeEnd = 0.0f;
m_flGlowScale = 0.0f;
m_bClipTested = false;
m_entGlow.Clear();
//Clear all child flames
for ( int i = 0; i < NUM_CHILD_FLAMES; i++ )
{
m_entFlames[i].Clear();
}
}
C_Plasma::~C_Plasma()
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float C_Plasma::GetFlickerScale( void )
{
float result = 0.0f;
result = sin( gpGlobals->curtime * 10000.0f );
result += 0.5f * sin( gpGlobals->curtime * 2000.0f );
result -= 0.5f * cos( gpGlobals->curtime * 8000.0f );
return result * 0.1f;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::AddEntity( void )
{
//Only do this if we're active
if ( ( m_nFlags & bitsFIRESMOKE_ACTIVE ) == false )
return;
Update();
AddFlames();
float dScale = m_flScaleRegister - m_flGlowScale;
m_flGlowScale = m_flScaleRegister;
// Note: Sprite renderer assumes scale of 0.0 is 1.0
m_entGlow.SetScale( MAX( 0.0000001f, (m_flScaleRegister*1.5f) + GetFlickerScale() ) );
m_entGlow.SetLocalOriginDim( Z_INDEX, m_entGlow.GetLocalOriginDim( Z_INDEX ) + ( dScale * 32.0f ) );
}
#define FLAME_ALPHA_START 0.8f
#define FLAME_ALPHA_END 1.0f
#define FLAME_TRANS_START 0.75f
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::AddFlames( void )
{
Vector viewDir = GetAbsOrigin() - CurrentViewOrigin();
VectorNormalize(viewDir);
float dot = viewDir.Dot( Vector( 0, 0, 1 ) ); //NOTENOTE: Flames always point up
float alpha = 1.0f;
dot = fabs( dot );
if ( dot < FLAME_ALPHA_START )
{
alpha = 1.0f;
}
for ( int i = 0; i < NUM_CHILD_FLAMES; i++ )
{
if ( m_entFlames[i].GetScale() > 0.0f )
{
m_entFlames[i].SetRenderColor( ( 255.0f * alpha ), ( 255.0f * alpha ), ( 255.0f * alpha ) );
m_entFlames[i].SetBrightness( 255.0f * alpha );
}
m_entFlames[i].AddToLeafSystem();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bnewentity -
//-----------------------------------------------------------------------------
void C_Plasma::OnDataChanged( DataUpdateType_t updateType )
{
C_BaseEntity::OnDataChanged( updateType );
if ( updateType == DATA_UPDATE_CREATED )
{
Start();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool C_Plasma::ShouldDraw()
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::Start( void )
{
//Various setup info
m_tParticleSpawn.Init( 10.0f );
m_tDecalSpawn.Init( 20.0f);
QAngle offset;
int maxFrames;
// Setup the child flames
int i;
for ( i = 0; i < NUM_CHILD_FLAMES; i++ )
{
//Setup our offset angles
offset[0] = 0.0f;
offset[1] = random->RandomFloat( 0, 360 );
offset[2] = 0.0f;
AngleVectors( offset, &m_entFlames[i].m_vecMoveDir );
int nModelIndex = ( i % 2 ) ? m_nPlasmaModelIndex : m_nPlasmaModelIndex2;
model_t *pModel = (model_t *) modelinfo->GetModel( nModelIndex );
maxFrames = modelinfo->GetModelFrameCount( pModel );
// Setup all the information for the client entity
m_entFlames[i].SetModelByIndex( nModelIndex );
m_entFlames[i].SetLocalOrigin( GetLocalOrigin() );
m_entFlames[i].m_flFrame = random->RandomInt( 0.0f, maxFrames );
m_entFlames[i].m_flSpriteFramerate = (float) random->RandomInt( 15, 20 );
m_entFlames[i].SetScale( m_flStartScale );
m_entFlames[i].SetRenderMode( kRenderTransAddFrameBlend );
m_entFlames[i].m_nRenderFX = kRenderFxNone;
m_entFlames[i].SetRenderColor( 255, 255, 255, 255 );
m_entFlames[i].SetBrightness( 255 );
m_entFlames[i].index = -1;
if ( i == 0 )
{
m_entFlameScales[i] = 1.0f;
}
else
{
//Keep a scale offset
m_entFlameScales[i] = 1.0f - ( ( (float) i / (float) NUM_CHILD_FLAMES ) );
}
}
// Setup the glow
m_entGlow.SetModelByIndex( m_nGlowModelIndex );
m_entGlow.SetLocalOrigin( GetLocalOrigin() );
m_entGlow.SetScale( m_flStartScale );
m_entGlow.SetRenderMode( kRenderTransAdd );
m_entGlow.m_nRenderFX = kRenderFxNone;
m_entGlow.SetRenderColor( 255, 255, 255, 255 );
m_entGlow.SetBrightness( 255 );
m_entGlow.index = -1;
m_flGlowScale = m_flStartScale;
m_entGlow.AddToLeafSystem( RENDER_GROUP_TRANSLUCENT_ENTITY );
for( i=0; i < NUM_CHILD_FLAMES; i++ )
m_entFlames[i].AddToLeafSystem( RENDER_GROUP_TRANSLUCENT_ENTITY );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::UpdateAnimation( void )
{
int numFrames;
float frametime = gpGlobals->frametime;
for ( int i = 0; i < NUM_CHILD_FLAMES; i++ )
{
m_entFlames[i].m_flFrame += m_entFlames[i].m_flSpriteFramerate * frametime;
numFrames = modelinfo->GetModelFrameCount( m_entFlames[i].GetModel() );
if ( m_entFlames[i].m_flFrame >= numFrames )
{
m_entFlames[i].m_flFrame = m_entFlames[i].m_flFrame - (int)(m_entFlames[i].m_flFrame);
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::UpdateFlames( void )
{
for ( int i = 0; i < NUM_CHILD_FLAMES; i++ )
{
float newScale = m_flScaleRegister * m_entFlameScales[i];
float dScale = newScale - m_entFlames[i].GetScale();
Vector dir;
dir[2] = 0.0f;
VectorNormalize( dir );
dir[2] = 0.0f;
Vector offset = GetAbsOrigin();
offset[2] = m_entFlames[i].GetAbsOrigin()[2];
// Note: Sprite render assumes 0 scale means 1.0
m_entFlames[i].SetScale ( MAX(0.000001,newScale) );
if ( i != 0 )
{
m_entFlames[i].SetLocalOrigin( offset + ( m_entFlames[i].m_vecMoveDir * ((m_entFlames[i].GetScale())*CHILD_SPREAD) ) );
}
Assert( !m_entFlames[i].GetMoveParent() );
m_entFlames[i].SetLocalOriginDim( Z_INDEX, m_entFlames[i].GetLocalOriginDim( Z_INDEX ) + ( dScale * 64.0f ) );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_Plasma::UpdateScale( void )
{
float time = gpGlobals->curtime;
if ( m_flScaleRegister != m_flScaleEnd )
{
//See if we're done scaling
if ( time > m_flScaleTimeEnd )
{
m_flScaleRegister = m_flStartScale = m_flScaleEnd;
}
else
{
//Lerp the scale and set it
float timeFraction = 1.0f - ( m_flScaleTimeEnd - time ) / ( m_flScaleTimeEnd - m_flScaleTimeStart );
float newScale = m_flScaleStart + ( ( m_flScaleEnd - m_flScaleStart ) * timeFraction );
m_flScaleRegister = m_flStartScale = newScale;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : fTimeDelta -
//-----------------------------------------------------------------------------
void C_Plasma::Update( void )
{
//Update all our parts
UpdateScale();
UpdateAnimation();
UpdateFlames();
if (m_flScaleRegister > 0.1)
{
float tempDelta = gpGlobals->frametime;
while( m_tDecalSpawn.NextEvent( tempDelta ) )
{
// Add decal to floor
C_BaseEntity *ent = cl_entitylist->GetEnt( 0 );
if ( ent )
{
int index = decalsystem->GetDecalIndexForName( "PlasmaGlowFade" );
if ( index >= 0 )
{
effects->DecalShoot( index, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), GetAbsOrigin(), 0, 0 );
}
}
}
}
}
|