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path: root/mp/src/game/client/c_breakableprop.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//
#include "cbase.h"
#include "model_types.h"
#include "vcollide.h"
#include "vcollide_parse.h"
#include "solidsetdefaults.h"
#include "bone_setup.h"
#include "engine/ivmodelinfo.h"
#include "physics.h"
#include "c_breakableprop.h"
#include "view.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

IMPLEMENT_CLIENTCLASS_DT(C_BreakableProp, DT_BreakableProp, CBreakableProp)
END_RECV_TABLE()

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
C_BreakableProp::C_BreakableProp( void )
{
	m_takedamage = DAMAGE_YES;
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void C_BreakableProp::SetFadeMinMax( float fademin, float fademax )
{
	m_fadeMinDist = fademin;
	m_fadeMaxDist = fademax;
}

//-----------------------------------------------------------------------------
// Copy fade from another breakable prop
//-----------------------------------------------------------------------------
void C_BreakableProp::CopyFadeFrom( C_BreakableProp *pSource )
{
	m_flFadeScale = pSource->m_flFadeScale;
}