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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ACHIEVEMENT_NOTIFICATION_PANEL_H
#define ACHIEVEMENT_NOTIFICATION_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include "hudelement.h"
using namespace vgui;
class CAchievementNotificationPanel : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CAchievementNotificationPanel, EditablePanel );
public:
CAchievementNotificationPanel( const char *pElementName );
virtual void Init();
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
virtual void PerformLayout( void );
virtual void LevelInit( void ) { m_flHideTime = 0; }
virtual void FireGameEvent( IGameEvent * event );
virtual void OnTick( void );
void AddNotification( const char *szIconBaseName, const wchar_t *pHeading, const wchar_t *pTitle );
private:
void ShowNextNotification();
void SetXAndWide( Panel *pPanel, int x, int wide );
float m_flHideTime;
Label *m_pLabelHeading;
Label *m_pLabelTitle;
EditablePanel *m_pPanelBackground;
ImagePanel *m_pIcon;
struct Notification_t
{
char szIconBaseName[255];
wchar_t szHeading[255];
wchar_t szTitle[255];
};
CUtlLinkedList<Notification_t> m_queueNotification;
};
#endif // ACHIEVEMENT_NOTIFICATION_PANEL_H
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