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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//

#ifndef IREPLAYDEMOPLAYER_H
#define IREPLAYDEMOPLAYER_H
#ifdef _WIN32
#pragma once
#endif

//----------------------------------------------------------------------------------------

#include "interface.h"
#include "replay/replay.h"

//----------------------------------------------------------------------------------------

#define INTERFACEVERSION_REPLAYDEMOPLAYER	"ReplayDemoPlayer001"

//----------------------------------------------------------------------------------------

//
// Interface for replay demo player
//
class IReplayDemoPlayer : public IBaseInterface
{
public:
	virtual void			PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0;
	virtual void			PlayNextReplay() = 0;
	virtual void			ClearReplayList() = 0;
	virtual void			AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0;
	virtual CReplay			*GetCurrentReplay() = 0;
	virtual CReplayPerformance *GetCurrentPerformance() = 0;	// The playing replay, or NULL if playing the original replay
	virtual void			PauseReplay() = 0;
	virtual bool			IsReplayPaused() = 0;
	virtual void			ResumeReplay() = 0;
	virtual void			OnSignonStateFull() = 0;
};

//----------------------------------------------------------------------------------------

#endif // IREPLAYDEMOPLAYER_H