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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//----------------------------------------------------------------------------------------
#ifndef IREPLAYCAMERA_H
#define IREPLAYCAMERA_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
abstract_class IReplayCamera : public IBaseInterface
{
public:
virtual void ClearOverrideView() = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYCAMERA_H
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