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// Crowbar
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Crowbar"
"viewmodel" "models/weapons/v_crowbar.mdl"
"playermodel" "models/weapons/w_crowbar.mdl"
"anim_prefix" "crowbar"
"bucket" "0"
"bucket_position" "0"
"clip_size" "-1"
"primary_ammo" "None"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_Crowbar.Single"
"melee_hit" "Weapon_Crowbar.Melee_Hit"
"melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "c"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "c"
}
"ammo"
{
"font" "WeaponIcons"
"character" "c"
}
"ammo2"
{
"file" "sprites/640hud7"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}
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