diff options
Diffstat (limited to 'sp/src/vpc_scripts/source_video_base.vpc')
| -rw-r--r-- | sp/src/vpc_scripts/source_video_base.vpc | 46 |
1 files changed, 13 insertions, 33 deletions
diff --git a/sp/src/vpc_scripts/source_video_base.vpc b/sp/src/vpc_scripts/source_video_base.vpc index dd7f3653..4ccafb63 100644 --- a/sp/src/vpc_scripts/source_video_base.vpc +++ b/sp/src/vpc_scripts/source_video_base.vpc @@ -16,18 +16,15 @@ //-----------------------------------------------------------------------------
-// We use Quicktime exclusively (and usually only quicktime) on the Mac
+// We use Quicktime exclusively (and only quicktime) on the Mac
//
// We have two configurations for Win32.
-//
-// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video
-// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV
-//
-// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play
-// other media file types to look for a quicktime compatible version of the media file first
-//
+//
+// 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos
+// 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and
+// - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified )
-//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360]
+// $macro QUICKTIME_WIN32 1
$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
// If we're using OpenGL, we're implicitly using SDL.
@@ -37,34 +34,17 @@ $Configuration {
$Compiler
{
- // OSX Builds
- $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
+ $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
// Windows PC, without Quicktime, and with Quicktime
- $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32]
- $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32]
-
- // Xbox 360 builds
- $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360]
- // Linux
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32]
+ $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32]
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360]
$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
-
- // OpenGL
- $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
-
- // SDL
- $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
+
+ $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
+ $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
}
-
}
-
-$Project
-{
- $Folder "Link Libraries" [$OSXALL && $SDL]
- {
- $DynamicFile "$SRCDIR\lib\public\$PLATFORM\$_IMPLIB_PREFIXSDL2$_IMPLIB_EXT"
- }
-}
-
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