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-rw-r--r--sp/src/vpc_scripts/source_video_base.vpc61
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diff --git a/sp/src/vpc_scripts/source_video_base.vpc b/sp/src/vpc_scripts/source_video_base.vpc
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+//-----------------------------------------------------------------------------
+// AVI_BASE.VPC
+//
+// Controls selection (and compilation) of various video subsystems
+//
+// Defines to add or remove to the preprocessor definitions:
+//
+// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
+// BINK_VIDEO - controls availability of IBik interface
+// QUICKTIME_VIDEO - controls availability of IQuickTime interface
+// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
+//
+// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
+// look for Quicktime playback *IF* the same file exists in .mov form
+//
+//-----------------------------------------------------------------------------
+
+
+// We use Quicktime exclusively (and usually only quicktime) on the Mac
+//
+// We have two configurations for Win32.
+//
+// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video
+// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV
+//
+// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play
+// other media file types to look for a quicktime compatible version of the media file first
+//
+
+//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360]
+
+$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
+// If we're using OpenGL, we're implicitly using SDL.
+$Macro SDL "1" [$GL && !$OSXALL && !$DEDICATED]
+
+$Configuration
+{
+ $Compiler
+ {
+ // OSX Builds
+ $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
+
+ // Windows PC, without Quicktime, and with Quicktime
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32]
+ $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32]
+
+ // Xbox 360 builds
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360]
+
+ // Linux
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
+
+ // OpenGL
+ $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
+
+ // SDL
+ $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
+ }
+}
+