diff options
Diffstat (limited to 'sp/src/utils/vrad/incremental.h')
| -rw-r--r-- | sp/src/utils/vrad/incremental.h | 350 |
1 files changed, 175 insertions, 175 deletions
diff --git a/sp/src/utils/vrad/incremental.h b/sp/src/utils/vrad/incremental.h index fdac144e..9e98054b 100644 --- a/sp/src/utils/vrad/incremental.h +++ b/sp/src/utils/vrad/incremental.h @@ -1,175 +1,175 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef INCREMENTAL_H
-#define INCREMENTAL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-
-#include "iincremental.h"
-#include "utllinkedlist.h"
-#include "utlvector.h"
-#include "utlbuffer.h"
-#include "vrad.h"
-
-
-#define INCREMENTALFILE_VERSION 31241
-
-
-class CIncLight;
-
-
-class CLightValue
-{
-public:
- float m_Dot;
-};
-
-
-class CLightFace
-{
-public:
- unsigned short m_FaceIndex; // global face index
- unsigned short m_LightFacesIndex; // index into CIncLight::m_LightFaces.
-
- // The lightmap grid for this face. Only used while building lighting data for a face.
- // Compressed into m_CompressedData immediately afterwards.
- CUtlVector<CLightValue> m_LightValues;
-
- CUtlBuffer m_CompressedData;
- CIncLight *m_pLight;
-};
-
-
-class CIncLight
-{
-public:
- CIncLight();
- ~CIncLight();
-
- CLightFace* FindOrCreateLightFace( int iFace, int lmSize, bool *bNew=NULL );
-
-
-public:
-
- CRITICAL_SECTION m_CS;
-
- // This is the light for which m_LightFaces was built.
- dworldlight_t m_Light;
-
- CLightFace *m_pCachedFaces[MAX_TOOL_THREADS+1];
-
- // The list of faces that this light contributes to.
- CUtlLinkedList<CLightFace*, unsigned short> m_LightFaces;
-
- // Largest value in intensity of light. Used to scale dot products up into a
- // range where their values make sense.
- float m_flMaxIntensity;
-};
-
-
-class CIncrementalHeader
-{
-public:
- class CLMSize
- {
- public:
- unsigned char m_Width;
- unsigned char m_Height;
- };
-
- CUtlVector<CLMSize> m_FaceLightmapSizes;
-};
-
-
-class CIncremental : public IIncremental
-{
-public:
-
- CIncremental();
- ~CIncremental();
-
-
-
-// IIncremental overrides.
-public:
-
- virtual bool Init( char const *pBSPFilename, char const *pIncrementalFilename );
-
- // Load the light definitions out of the incremental file.
- // Figure out which lights have changed.
- // Change 'activelights' to only consist of new or changed lights.
- virtual bool PrepareForLighting();
-
- virtual void AddLightToFace(
- IncrementalLightID lightID,
- int iFace,
- int iSample,
- int lmSize,
- float dot,
- int iThread );
-
- virtual void FinishFace(
- IncrementalLightID lightID,
- int iFace,
- int iThread );
-
- // For each face that was changed during the lighting process, save out
- // new data for it in the incremental file.
- virtual bool Finalize();
-
- virtual void GetFacesTouched( CUtlVector<unsigned char> &touched );
-
- virtual bool Serialize();
-
-
-private:
-
- // Read/write the header from the file.
- bool ReadIncrementalHeader( long fp, CIncrementalHeader *pHeader );
- bool WriteIncrementalHeader( long fp );
-
- // Returns true if the incremental file is valid and we can use InitUpdate.
- bool IsIncrementalFileValid();
-
- void Term();
-
- // For each light in 'activelights', add a light to m_Lights and link them together.
- void AddLightsForActiveLights();
-
- // Load and save the state.
- bool LoadIncrementalFile();
- bool SaveIncrementalFile();
-
- typedef CUtlVector<CLightFace*> CFaceLightList;
- void LinkLightsToFaces( CUtlVector<CFaceLightList> &faceLights );
-
-
-private:
-
- char const *m_pIncrementalFilename;
- char const *m_pBSPFilename;
-
- CUtlLinkedList<CIncLight*, IncrementalLightID>
- m_Lights;
-
- // The face index is set to 1 if a face has new lighting data applied to it.
- // This is used to optimize the set of lightmaps we recomposite.
- CUtlVector<unsigned char> m_FacesTouched;
-
- int m_TotalMemory;
-
- // Set to true when one or more runs were completed successfully.
- bool m_bSuccessfulRun;
-};
-
-
-
-#endif // INCREMENTAL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef INCREMENTAL_H +#define INCREMENTAL_H +#ifdef _WIN32 +#pragma once +#endif + + + +#include "iincremental.h" +#include "utllinkedlist.h" +#include "utlvector.h" +#include "utlbuffer.h" +#include "vrad.h" + + +#define INCREMENTALFILE_VERSION 31241 + + +class CIncLight; + + +class CLightValue +{ +public: + float m_Dot; +}; + + +class CLightFace +{ +public: + unsigned short m_FaceIndex; // global face index + unsigned short m_LightFacesIndex; // index into CIncLight::m_LightFaces. + + // The lightmap grid for this face. Only used while building lighting data for a face. + // Compressed into m_CompressedData immediately afterwards. + CUtlVector<CLightValue> m_LightValues; + + CUtlBuffer m_CompressedData; + CIncLight *m_pLight; +}; + + +class CIncLight +{ +public: + CIncLight(); + ~CIncLight(); + + CLightFace* FindOrCreateLightFace( int iFace, int lmSize, bool *bNew=NULL ); + + +public: + + CRITICAL_SECTION m_CS; + + // This is the light for which m_LightFaces was built. + dworldlight_t m_Light; + + CLightFace *m_pCachedFaces[MAX_TOOL_THREADS+1]; + + // The list of faces that this light contributes to. + CUtlLinkedList<CLightFace*, unsigned short> m_LightFaces; + + // Largest value in intensity of light. Used to scale dot products up into a + // range where their values make sense. + float m_flMaxIntensity; +}; + + +class CIncrementalHeader +{ +public: + class CLMSize + { + public: + unsigned char m_Width; + unsigned char m_Height; + }; + + CUtlVector<CLMSize> m_FaceLightmapSizes; +}; + + +class CIncremental : public IIncremental +{ +public: + + CIncremental(); + ~CIncremental(); + + + +// IIncremental overrides. +public: + + virtual bool Init( char const *pBSPFilename, char const *pIncrementalFilename ); + + // Load the light definitions out of the incremental file. + // Figure out which lights have changed. + // Change 'activelights' to only consist of new or changed lights. + virtual bool PrepareForLighting(); + + virtual void AddLightToFace( + IncrementalLightID lightID, + int iFace, + int iSample, + int lmSize, + float dot, + int iThread ); + + virtual void FinishFace( + IncrementalLightID lightID, + int iFace, + int iThread ); + + // For each face that was changed during the lighting process, save out + // new data for it in the incremental file. + virtual bool Finalize(); + + virtual void GetFacesTouched( CUtlVector<unsigned char> &touched ); + + virtual bool Serialize(); + + +private: + + // Read/write the header from the file. + bool ReadIncrementalHeader( long fp, CIncrementalHeader *pHeader ); + bool WriteIncrementalHeader( long fp ); + + // Returns true if the incremental file is valid and we can use InitUpdate. + bool IsIncrementalFileValid(); + + void Term(); + + // For each light in 'activelights', add a light to m_Lights and link them together. + void AddLightsForActiveLights(); + + // Load and save the state. + bool LoadIncrementalFile(); + bool SaveIncrementalFile(); + + typedef CUtlVector<CLightFace*> CFaceLightList; + void LinkLightsToFaces( CUtlVector<CFaceLightList> &faceLights ); + + +private: + + char const *m_pIncrementalFilename; + char const *m_pBSPFilename; + + CUtlLinkedList<CIncLight*, IncrementalLightID> + m_Lights; + + // The face index is set to 1 if a face has new lighting data applied to it. + // This is used to optimize the set of lightmaps we recomposite. + CUtlVector<unsigned char> m_FacesTouched; + + int m_TotalMemory; + + // Set to true when one or more runs were completed successfully. + bool m_bSuccessfulRun; +}; + + + +#endif // INCREMENTAL_H |