diff options
Diffstat (limited to 'sp/src/utils/vbsp/disp_vbsp.h')
| -rw-r--r-- | sp/src/utils/vbsp/disp_vbsp.h | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/sp/src/utils/vbsp/disp_vbsp.h b/sp/src/utils/vbsp/disp_vbsp.h index 1c26775e..5af77601 100644 --- a/sp/src/utils/vbsp/disp_vbsp.h +++ b/sp/src/utils/vbsp/disp_vbsp.h @@ -1,46 +1,46 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef VBSP_DISPINFO_H
-#define VBSP_DISPINFO_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "vbsp.h"
-
-
-
-class CCoreDispInfo;
-
-
-extern CUtlVector<CCoreDispInfo*> g_CoreDispInfos;
-
-
-// Setup initial entries in g_dispinfo with some of the vertex data from the mapdisps.
-void EmitInitialDispInfos();
-
-// Resample vertex alpha into lightmap alpha for displacement surfaces so LOD popping artifacts are
-// less noticeable on the mid-to-high end.
-//
-// Also builds neighbor data.
-void EmitDispLMAlphaAndNeighbors();
-
-// Setup a CCoreDispInfo given a mapdispinfo_t.
-// If pFace is non-NULL, then lightmap texture coordinates will be generated.
-void DispMapToCoreDispInfo( mapdispinfo_t *pMapDisp,
- CCoreDispInfo *pCoreDispInfo, dface_t *pFace, int *pSwappedTexInfos );
-
-
-void DispGetFaceInfo( mapbrush_t *pBrush );
-bool HasDispInfo( mapbrush_t *pBrush );
-
-// Computes the bounds for a disp info
-void ComputeDispInfoBounds( int dispinfo, Vector& mins, Vector& maxs );
-
-#endif // VBSP_DISPINFO_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef VBSP_DISPINFO_H +#define VBSP_DISPINFO_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "vbsp.h" + + + +class CCoreDispInfo; + + +extern CUtlVector<CCoreDispInfo*> g_CoreDispInfos; + + +// Setup initial entries in g_dispinfo with some of the vertex data from the mapdisps. +void EmitInitialDispInfos(); + +// Resample vertex alpha into lightmap alpha for displacement surfaces so LOD popping artifacts are +// less noticeable on the mid-to-high end. +// +// Also builds neighbor data. +void EmitDispLMAlphaAndNeighbors(); + +// Setup a CCoreDispInfo given a mapdispinfo_t. +// If pFace is non-NULL, then lightmap texture coordinates will be generated. +void DispMapToCoreDispInfo( mapdispinfo_t *pMapDisp, + CCoreDispInfo *pCoreDispInfo, dface_t *pFace, int *pSwappedTexInfos ); + + +void DispGetFaceInfo( mapbrush_t *pBrush ); +bool HasDispInfo( mapbrush_t *pBrush ); + +// Computes the bounds for a disp info +void ComputeDispInfoBounds( int dispinfo, Vector& mins, Vector& maxs ); + +#endif // VBSP_DISPINFO_H |