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-rw-r--r--sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj258
-rw-r--r--sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters110
-rw-r--r--sp/src/utils/serverplugin_sample/serverplugin_empty.vpc66
3 files changed, 66 insertions, 368 deletions
diff --git a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj b/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj
deleted file mode 100644
index f4d0a2d3..00000000
--- a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj
+++ /dev/null
@@ -1,258 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Serverplugin_empty</ProjectName>
- <ProjectGuid>{394B82B6-3999-E576-5458-2D2EB4229509}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>serverplugin_empty</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>MultiByte</CharacterSet>
- <TargetName>serverplugin_empty</TargetName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
- <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
- <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
- <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
- <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP</AdditionalOptions>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <BasicRuntimeChecks>Default</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <BufferSecurityCheck>true</BufferSecurityCheck>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <PreBuildEvent>
- </PreBuildEvent>
- <ClCompile>
- <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <ExceptionHandling>false</ExceptionHandling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
- <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
- <RuntimeTypeInfo>true</RuntimeTypeInfo>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
- <ObjectFileName>$(IntDir)/</ObjectFileName>
- <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
- <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
- <BrowseInformation>false</BrowseInformation>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CompileAs>CompileAsCpp</CompileAs>
- <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
- <ErrorReporting>Prompt</ErrorReporting>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
- <Culture>1033</Culture>
- </ResourceCompile>
- <PreLinkEvent>
- </PreLinkEvent>
- <Link>
- <AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
- <AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(OutDir)\serverplugin_empty.dll</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
- <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
- <GenerateMapFile>false</GenerateMapFile>
- <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <BaseAddress> </BaseAddress>
- <TargetMachine>MachineX86</TargetMachine>
- <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
- <LinkLibraryDependencies>false</LinkLibraryDependencies>
- </Link>
- <Manifest>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Manifest>
- <Xdcmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- </Xdcmake>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>$(OutDir)/serverplugin_empty.bsc</OutputFile>
- </Bscmake>
- <PostBuildEvent>
- <Message>Publishing to ..\..\..\game\bin</Message>
- <Command>if not exist &quot;..\..\..\game\bin&quot; mkdir &quot;..\..\..\game\bin&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
- </PostBuildEvent>
- <CustomBuildStep>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib" />
- <Library Include="..\..\lib\public\tier0.lib" />
- <Library Include="..\..\lib\public\tier1.lib" />
- <Library Include="..\..\lib\public\tier2.lib" />
- <Library Include="..\..\lib\public\vstdlib.lib" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\tier0\basetypes.h" />
- <ClInclude Include="..\..\public\Color.h" />
- <ClInclude Include="..\..\public\tier0\dbg.h" />
- <ClInclude Include="..\..\public\eiface.h" />
- <ClInclude Include="..\..\public\filesystem.h" />
- <ClInclude Include="..\..\public\tier0\icommandline.h" />
- <ClInclude Include="..\..\public\igameevents.h" />
- <ClInclude Include="..\..\public\tier1\interface.h" />
- <ClInclude Include="..\..\public\game\server\iplayerinfo.h" />
- <ClInclude Include="..\..\public\engine\iserverplugin.h" />
- <ClInclude Include="..\..\public\tier1\KeyValues.h" />
- <ClInclude Include="..\..\public\tier0\mem.h" />
- <ClInclude Include="..\..\public\tier0\memalloc.h" />
- <ClInclude Include="..\..\public\tier0\memdbgon.h" />
- <ClInclude Include="..\..\public\tier1\strtools.h" />
- <ClInclude Include="..\..\public\tier1\utlbuffer.h" />
- <ClInclude Include="..\..\public\tier1\utlmemory.h" />
- <ClInclude Include="..\..\public\tier1\utlvector.h" />
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="serverplugin_bot.cpp" />
- <ClCompile Include="serverplugin_empty.cpp" />
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
diff --git a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters b/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters
deleted file mode 100644
index 7f979a47..00000000
--- a/sp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj.filters
+++ /dev/null
@@ -1,110 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
- </Filter>
- <Filter Include="Link Libraries">
- <UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files">
- <UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Library Include="..\..\lib\public\mathlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier0.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier1.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\tier2.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- <Library Include="..\..\lib\public\vstdlib.lib">
- <Filter>Link Libraries</Filter>
- </Library>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\tier0\basetypes.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\Color.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\dbg.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\eiface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\filesystem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\icommandline.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\igameevents.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\interface.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\game\server\iplayerinfo.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\engine\iserverplugin.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\KeyValues.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\mem.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\memalloc.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier0\memdbgon.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\strtools.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlbuffer.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlmemory.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\tier1\utlvector.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\vstdlib\vstdlib.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\public\tier0\memoverride.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="serverplugin_bot.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="serverplugin_empty.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
- <Filter>Source Files</Filter>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
-</Project>
diff --git a/sp/src/utils/serverplugin_sample/serverplugin_empty.vpc b/sp/src/utils/serverplugin_sample/serverplugin_empty.vpc
new file mode 100644
index 00000000..66bdd80f
--- /dev/null
+++ b/sp/src/utils/serverplugin_sample/serverplugin_empty.vpc
@@ -0,0 +1,66 @@
+//-----------------------------------------------------------------------------
+// SERVERPLUGIN_EMPTY.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared"
+ $PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
+ }
+}
+
+$Project "Serverplugin_empty"
+{
+ $Folder "Source Files"
+ {
+ $File "serverplugin_bot.cpp"
+ $File "serverplugin_empty.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\Color.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\eiface.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\igameevents.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\game\server\iplayerinfo.h"
+ $File "$SRCDIR\public\engine\iserverplugin.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\tier0\mem.h"
+ $File "$SRCDIR\public\tier0\memalloc.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib" [$WIN32]
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib" [$WIN32]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\mathlib$_STATICLIB_EXT" [$LINUX]
+ $DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier2$_STATICLIB_EXT" [$LINUX]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" [$OSXALL]
+ $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" [$OSXALL]
+ }
+}