diff options
Diffstat (limited to 'sp/src/utils/common/consolewnd.h')
| -rw-r--r-- | sp/src/utils/common/consolewnd.h | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/sp/src/utils/common/consolewnd.h b/sp/src/utils/common/consolewnd.h index 4572ff57..92649e2f 100644 --- a/sp/src/utils/common/consolewnd.h +++ b/sp/src/utils/common/consolewnd.h @@ -1,45 +1,45 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef CONSOLEWND_H
-#define CONSOLEWND_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-class IConsoleWnd
-{
-public:
- virtual void Release() = 0;
-
- // Print a message to the console.
- virtual void PrintToConsole( const char *pMsg ) = 0;
-
- // Set the window title.
- virtual void SetTitle( const char *pTitle ) = 0;
-
- // Show and hide the console window.
- virtual void SetVisible( bool bVisible ) = 0;
- virtual bool IsVisible() const = 0;
-
- // Normally, the window just hides itself when closed. You can use this to make the window
- // automatically go away when they close it.
- virtual void SetDeleteOnClose( bool bDelete ) = 0;
-};
-
-
-// Utility functions.
-
-// This converts adds \r's where necessary and sends the text to the edit control.
-void FormatAndSendToEditControl( void *hWnd, const char *pText );
-
-
-IConsoleWnd* CreateConsoleWnd( void *hInstance, int dialogResourceID, int editControlID, bool bVisible );
-
-
-#endif // CONSOLEWND_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CONSOLEWND_H +#define CONSOLEWND_H +#ifdef _WIN32 +#pragma once +#endif + + +class IConsoleWnd +{ +public: + virtual void Release() = 0; + + // Print a message to the console. + virtual void PrintToConsole( const char *pMsg ) = 0; + + // Set the window title. + virtual void SetTitle( const char *pTitle ) = 0; + + // Show and hide the console window. + virtual void SetVisible( bool bVisible ) = 0; + virtual bool IsVisible() const = 0; + + // Normally, the window just hides itself when closed. You can use this to make the window + // automatically go away when they close it. + virtual void SetDeleteOnClose( bool bDelete ) = 0; +}; + + +// Utility functions. + +// This converts adds \r's where necessary and sends the text to the edit control. +void FormatAndSendToEditControl( void *hWnd, const char *pText ); + + +IConsoleWnd* CreateConsoleWnd( void *hInstance, int dialogResourceID, int editControlID, bool bVisible ); + + +#endif // CONSOLEWND_H |