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-rw-r--r--sp/src/utils/common/consolewnd.h90
1 files changed, 45 insertions, 45 deletions
diff --git a/sp/src/utils/common/consolewnd.h b/sp/src/utils/common/consolewnd.h
index 4572ff57..92649e2f 100644
--- a/sp/src/utils/common/consolewnd.h
+++ b/sp/src/utils/common/consolewnd.h
@@ -1,45 +1,45 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef CONSOLEWND_H
-#define CONSOLEWND_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-class IConsoleWnd
-{
-public:
- virtual void Release() = 0;
-
- // Print a message to the console.
- virtual void PrintToConsole( const char *pMsg ) = 0;
-
- // Set the window title.
- virtual void SetTitle( const char *pTitle ) = 0;
-
- // Show and hide the console window.
- virtual void SetVisible( bool bVisible ) = 0;
- virtual bool IsVisible() const = 0;
-
- // Normally, the window just hides itself when closed. You can use this to make the window
- // automatically go away when they close it.
- virtual void SetDeleteOnClose( bool bDelete ) = 0;
-};
-
-
-// Utility functions.
-
-// This converts adds \r's where necessary and sends the text to the edit control.
-void FormatAndSendToEditControl( void *hWnd, const char *pText );
-
-
-IConsoleWnd* CreateConsoleWnd( void *hInstance, int dialogResourceID, int editControlID, bool bVisible );
-
-
-#endif // CONSOLEWND_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CONSOLEWND_H
+#define CONSOLEWND_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class IConsoleWnd
+{
+public:
+ virtual void Release() = 0;
+
+ // Print a message to the console.
+ virtual void PrintToConsole( const char *pMsg ) = 0;
+
+ // Set the window title.
+ virtual void SetTitle( const char *pTitle ) = 0;
+
+ // Show and hide the console window.
+ virtual void SetVisible( bool bVisible ) = 0;
+ virtual bool IsVisible() const = 0;
+
+ // Normally, the window just hides itself when closed. You can use this to make the window
+ // automatically go away when they close it.
+ virtual void SetDeleteOnClose( bool bDelete ) = 0;
+};
+
+
+// Utility functions.
+
+// This converts adds \r's where necessary and sends the text to the edit control.
+void FormatAndSendToEditControl( void *hWnd, const char *pText );
+
+
+IConsoleWnd* CreateConsoleWnd( void *hInstance, int dialogResourceID, int editControlID, bool bVisible );
+
+
+#endif // CONSOLEWND_H