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-rw-r--r--sp/src/public/togl/rendermechanism.h70
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diff --git a/sp/src/public/togl/rendermechanism.h b/sp/src/public/togl/rendermechanism.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+#ifndef RENDERMECHANISM_H
+#define RENDERMECHANISM_H
+
+#if defined(DX_TO_GL_ABSTRACTION)
+
+#undef PROTECTED_THINGS_ENABLE
+
+#include <GL/gl.h>
+#include <GL/glext.h>
+#include "tier0/basetypes.h"
+#include "tier0/platform.h"
+
+#if defined(LINUX) || defined(_WIN32)
+
+#include "togl/linuxwin/glmdebug.h"
+#include "togl/linuxwin/glbase.h"
+#include "togl/linuxwin/glentrypoints.h"
+#include "togl/linuxwin/glmdisplay.h"
+#include "togl/linuxwin/glmdisplaydb.h"
+#include "togl/linuxwin/glmgrbasics.h"
+#include "togl/linuxwin/glmgrext.h"
+#include "togl/linuxwin/cglmbuffer.h"
+#include "togl/linuxwin/cglmtex.h"
+#include "togl/linuxwin/cglmfbo.h"
+#include "togl/linuxwin/cglmprogram.h"
+#include "togl/linuxwin/cglmquery.h"
+#include "togl/linuxwin/glmgr.h"
+#include "togl/linuxwin/dxabstract_types.h"
+#include "togl/linuxwin/dxabstract.h"
+
+#elif defined(OSX)
+#include "togl/osx/glmdebug.h"
+//#include "togl/osx/glbase.h"
+#include "togl/osx/glentrypoints.h"
+#include "togl/osx/glmdisplay.h"
+#include "togl/osx/glmdisplaydb.h"
+#include "togl/osx/glmgrbasics.h"
+#include "togl/osx/glmgrext.h"
+#include "togl/osx/cglmbuffer.h"
+#include "togl/osx/cglmtex.h"
+#include "togl/osx/cglmfbo.h"
+#include "togl/osx/cglmprogram.h"
+#include "togl/osx/cglmquery.h"
+#include "togl/osx/glmgr.h"
+#include "togl/osx/dxabstract_types.h"
+#include "togl/osx/dxabstract.h"
+
+#endif
+
+#else
+ //USE_ACTUAL_DX
+ #ifdef WIN32
+ #ifdef _X360
+ #include "d3d9.h"
+ #include "d3dx9.h"
+ #else
+ #include <windows.h>
+ #include "../../dx9sdk/include/d3d9.h"
+ #include "../../dx9sdk/include/d3dx9.h"
+ #endif
+ typedef HWND VD3DHWND;
+ #endif
+
+ #define GLMPRINTF(args)
+ #define GLMPRINTSTR(args)
+ #define GLMPRINTTEXT(args)
+#endif // defined(DX_TO_GL_ABSTRACTION)
+
+#endif // RENDERMECHANISM_H