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path: root/sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc
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Diffstat (limited to 'sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc')
-rw-r--r--sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc49
1 files changed, 49 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc b/sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc
new file mode 100644
index 00000000..23ff3f5f
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc
@@ -0,0 +1,49 @@
+// DYNAMIC: "CMBO_USERENDERTARGET" "0..1"
+
+#include "shader_constant_register_map.h"
+#include "common_ps_fxc.h"
+
+sampler BaseTextureSampler : register( s0 );
+sampler DistortMapTextureSampler : register( s1 );
+
+
+struct PS_INPUT
+{
+ float2 vBaseTexCoord : TEXCOORD0;
+};
+
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float2 vOriginal = i.vBaseTexCoord.xy;
+
+ float4 vRead = tex2D( DistortMapTextureSampler, vOriginal );
+
+ float2 vGreen;
+ vGreen.r = ( vRead.x + vRead.z ) / 2.0;
+ vGreen.g = ( vRead.y + vRead.w ) / 2.0;
+
+ float4 vFinal;
+ vFinal.r = tex2D( BaseTextureSampler, vRead.xy ).r;
+ vFinal.ga = tex2D( BaseTextureSampler, vGreen ).ga;
+ vFinal.b = tex2D( BaseTextureSampler, vRead.zw ).b;
+
+ float fBoundsCheck;
+ #if ( CMBO_USERENDERTARGET )
+ {
+ fBoundsCheck = saturate( dot( (vGreen.xy < float2(0.01,0.01)), float2(1,1)) + dot( (vGreen.xy > float2(0.99,0.99)), float2(1,1)) );
+ }
+ #else
+ {
+ fBoundsCheck = saturate( dot( (vGreen.xy < float2(0.005,0.005)), float2(1,1)) + dot( (vGreen.xy > float2(0.995,0.995)), float2(1,1))
+ + (vGreen.x > 0.495 && vGreen.x < 0.505 ) );
+ }
+ #endif
+
+ vFinal.xyz = lerp( vFinal.xyz, float3(0,0,0), fBoundsCheck );
+
+ return vFinal;
+}
+
+
+