diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc b/sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc new file mode 100644 index 00000000..23ff3f5f --- /dev/null +++ b/sp/src/materialsystem/stdshaders/vr_distort_texture_ps2x.fxc @@ -0,0 +1,49 @@ +// DYNAMIC: "CMBO_USERENDERTARGET" "0..1" + +#include "shader_constant_register_map.h" +#include "common_ps_fxc.h" + +sampler BaseTextureSampler : register( s0 ); +sampler DistortMapTextureSampler : register( s1 ); + + +struct PS_INPUT +{ + float2 vBaseTexCoord : TEXCOORD0; +}; + + +float4 main( PS_INPUT i ) : COLOR +{ + float2 vOriginal = i.vBaseTexCoord.xy; + + float4 vRead = tex2D( DistortMapTextureSampler, vOriginal ); + + float2 vGreen; + vGreen.r = ( vRead.x + vRead.z ) / 2.0; + vGreen.g = ( vRead.y + vRead.w ) / 2.0; + + float4 vFinal; + vFinal.r = tex2D( BaseTextureSampler, vRead.xy ).r; + vFinal.ga = tex2D( BaseTextureSampler, vGreen ).ga; + vFinal.b = tex2D( BaseTextureSampler, vRead.zw ).b; + + float fBoundsCheck; + #if ( CMBO_USERENDERTARGET ) + { + fBoundsCheck = saturate( dot( (vGreen.xy < float2(0.01,0.01)), float2(1,1)) + dot( (vGreen.xy > float2(0.99,0.99)), float2(1,1)) ); + } + #else + { + fBoundsCheck = saturate( dot( (vGreen.xy < float2(0.005,0.005)), float2(1,1)) + dot( (vGreen.xy > float2(0.995,0.995)), float2(1,1)) + + (vGreen.x > 0.495 && vGreen.x < 0.505 ) ); + } + #endif + + vFinal.xyz = lerp( vFinal.xyz, float3(0,0,0), fBoundsCheck ); + + return vFinal; +} + + + |