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-rw-r--r--sp/src/materialsystem/stdshaders/volume_clouds_helper.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/volume_clouds_helper.h b/sp/src/materialsystem/stdshaders/volume_clouds_helper.h
new file mode 100644
index 00000000..abbb63b7
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/volume_clouds_helper.h
@@ -0,0 +1,41 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+
+#ifndef VOLUME_CLOUDS_HELPER_H
+#define VOLUME_CLOUDS_HELPER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <string.h>
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseVSShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+//-----------------------------------------------------------------------------
+// Init params/ init/ draw methods
+//-----------------------------------------------------------------------------
+struct VolumeCloudsVars_t
+{
+ VolumeCloudsVars_t() { memset( this, 0xFF, sizeof( VolumeCloudsVars_t ) ); }
+
+ int m_nRefractAmount;
+ int m_nTexture1;
+ int m_nTexture2;
+ int m_nTexture3;
+ int m_nTime;
+};
+
+// Default values (Arrays should only be vec[4])
+static const float kDefaultRefractAmount = 0.1f;
+
+void InitParamsVolumeClouds( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, VolumeCloudsVars_t &info );
+void InitVolumeClouds( CBaseVSShader *pShader, IMaterialVar** params, VolumeCloudsVars_t &info );
+void DrawVolumeClouds( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
+ IShaderShadow* pShaderShadow, VolumeCloudsVars_t &info, VertexCompressionType_t vertexCompression );
+
+#endif // VolumeClouds_HELPER_H