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-rw-r--r--sp/src/materialsystem/stdshaders/vertexlitgeneric_dx95_helper.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/vertexlitgeneric_dx95_helper.h b/sp/src/materialsystem/stdshaders/vertexlitgeneric_dx95_helper.h
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index 00000000..3736bfe8
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+++ b/sp/src/materialsystem/stdshaders/vertexlitgeneric_dx95_helper.h
@@ -0,0 +1,71 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef VERTEXLITGENERIC_DX95_HELPER_H
+#define VERTEXLITGENERIC_DX95_HELPER_H
+
+#include <string.h>
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseVSShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+
+//-----------------------------------------------------------------------------
+// Init params/ init/ draw methods
+//-----------------------------------------------------------------------------
+struct VertexLitGeneric_DX95_Vars_t
+{
+ VertexLitGeneric_DX95_Vars_t() { memset( this, 0xFF, sizeof(VertexLitGeneric_DX95_Vars_t) ); }
+
+ int m_nBaseTexture;
+ int m_nBaseTextureFrame;
+ int m_nBaseTexture2;
+ int m_nBaseTextureFrame2;
+ int m_nBaseTexture3;
+ int m_nBaseTextureFrame3;
+ int m_nBaseTextureTransform;
+ int m_nAlbedo;
+ int m_nSelfIllumTint;
+ int m_nDetail;
+ int m_nDetailFrame;
+ int m_nDetailScale;
+ int m_nEnvmap;
+ int m_nEnvmapFrame;
+ int m_nEnvmapMask;
+ int m_nEnvmapMaskFrame;
+ int m_nEnvmapMaskTransform;
+ int m_nEnvmapTint;
+ int m_nBumpmap;
+ int m_nBumpFrame;
+ int m_nBumpmap2;
+ int m_nBumpFrame2;
+ int m_nBumpMask;
+ int m_nBumpmap3;
+ int m_nBumpFrame3;
+ int m_nBumpTransform;
+ int m_nEnvmapContrast;
+ int m_nEnvmapSaturation;
+ int m_nAlphaTestReference;
+ int m_nFlashlightTexture;
+ int m_nFlashlightTextureFrame;
+ int m_nSelfIllumEnvMapMask_Alpha;
+
+};
+
+void InitParamsVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info );
+void InitVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info );
+void DrawVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params,
+ IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info );
+
+
+#endif // VERTEXLITGENERIC_DX95_HELPER_H