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path: root/sp/src/materialsystem/stdshaders/vertexlitgeneric_detailenvmap.psh
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Diffstat (limited to 'sp/src/materialsystem/stdshaders/vertexlitgeneric_detailenvmap.psh')
-rw-r--r--sp/src/materialsystem/stdshaders/vertexlitgeneric_detailenvmap.psh19
1 files changed, 19 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/vertexlitgeneric_detailenvmap.psh b/sp/src/materialsystem/stdshaders/vertexlitgeneric_detailenvmap.psh
new file mode 100644
index 00000000..ac030f0a
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/vertexlitgeneric_detailenvmap.psh
@@ -0,0 +1,19 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+tex t0 ; base color
+tex t1 ; cube map
+tex t3 ; detail texture
+
+mul r0, t0, c3 ; base times modulation
+mul_x2 r0.rgb, r0, t3 ; detail texture
+mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
+mul r0.rgb, v0, r0 ; apply vertex lighting
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)