diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/example_model_dx9_helper.h')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/example_model_dx9_helper.h | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/sp/src/materialsystem/stdshaders/example_model_dx9_helper.h b/sp/src/materialsystem/stdshaders/example_model_dx9_helper.h index 3b82e71f..dfe2579c 100644 --- a/sp/src/materialsystem/stdshaders/example_model_dx9_helper.h +++ b/sp/src/materialsystem/stdshaders/example_model_dx9_helper.h @@ -1,46 +1,46 @@ -//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
-//
-// Example shader that can be applied to models
-//
-//==================================================================================================
-
-#ifndef EXAMPLE_MODEL_DX9_HELPER_H
-#define EXAMPLE_MODEL_DX9_HELPER_H
-
-#include <string.h>
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class CBaseVSShader;
-class IMaterialVar;
-class IShaderDynamicAPI;
-class IShaderShadow;
-
-//-----------------------------------------------------------------------------
-// Init params/ init/ draw methods
-//-----------------------------------------------------------------------------
-struct ExampleModel_DX9_Vars_t
-{
- ExampleModel_DX9_Vars_t() { memset( this, 0xFF, sizeof(*this) ); }
-
- int m_nBaseTexture;
- int m_nBaseTextureFrame;
- int m_nBaseTextureTransform;
- int m_nAlphaTestReference;
- int m_nFlashlightTexture;
- int m_nFlashlightTextureFrame;
-};
-
-void InitParamsExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params,
- const char *pMaterialName, ExampleModel_DX9_Vars_t &info );
-
-void InitExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params,
- ExampleModel_DX9_Vars_t &info );
-
-void DrawExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
- IShaderShadow* pShaderShadow,
- ExampleModel_DX9_Vars_t &info, VertexCompressionType_t vertexCompression,
- CBasePerMaterialContextData **pContextDataPtr );
-
-#endif // EXAMPLE_MODEL_DX9_HELPER_H
+//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== +// +// Example shader that can be applied to models +// +//================================================================================================== + +#ifndef EXAMPLE_MODEL_DX9_HELPER_H +#define EXAMPLE_MODEL_DX9_HELPER_H + +#include <string.h> + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CBaseVSShader; +class IMaterialVar; +class IShaderDynamicAPI; +class IShaderShadow; + +//----------------------------------------------------------------------------- +// Init params/ init/ draw methods +//----------------------------------------------------------------------------- +struct ExampleModel_DX9_Vars_t +{ + ExampleModel_DX9_Vars_t() { memset( this, 0xFF, sizeof(*this) ); } + + int m_nBaseTexture; + int m_nBaseTextureFrame; + int m_nBaseTextureTransform; + int m_nAlphaTestReference; + int m_nFlashlightTexture; + int m_nFlashlightTextureFrame; +}; + +void InitParamsExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, + const char *pMaterialName, ExampleModel_DX9_Vars_t &info ); + +void InitExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, + ExampleModel_DX9_Vars_t &info ); + +void DrawExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, + IShaderShadow* pShaderShadow, + ExampleModel_DX9_Vars_t &info, VertexCompressionType_t vertexCompression, + CBasePerMaterialContextData **pContextDataPtr ); + +#endif // EXAMPLE_MODEL_DX9_HELPER_H |