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-rw-r--r--sp/src/materialsystem/stdshaders/example_model_dx9_helper.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/sp/src/materialsystem/stdshaders/example_model_dx9_helper.h b/sp/src/materialsystem/stdshaders/example_model_dx9_helper.h
index 3b82e71f..dfe2579c 100644
--- a/sp/src/materialsystem/stdshaders/example_model_dx9_helper.h
+++ b/sp/src/materialsystem/stdshaders/example_model_dx9_helper.h
@@ -1,46 +1,46 @@
-//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
-//
-// Example shader that can be applied to models
-//
-//==================================================================================================
-
-#ifndef EXAMPLE_MODEL_DX9_HELPER_H
-#define EXAMPLE_MODEL_DX9_HELPER_H
-
-#include <string.h>
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class CBaseVSShader;
-class IMaterialVar;
-class IShaderDynamicAPI;
-class IShaderShadow;
-
-//-----------------------------------------------------------------------------
-// Init params/ init/ draw methods
-//-----------------------------------------------------------------------------
-struct ExampleModel_DX9_Vars_t
-{
- ExampleModel_DX9_Vars_t() { memset( this, 0xFF, sizeof(*this) ); }
-
- int m_nBaseTexture;
- int m_nBaseTextureFrame;
- int m_nBaseTextureTransform;
- int m_nAlphaTestReference;
- int m_nFlashlightTexture;
- int m_nFlashlightTextureFrame;
-};
-
-void InitParamsExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params,
- const char *pMaterialName, ExampleModel_DX9_Vars_t &info );
-
-void InitExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params,
- ExampleModel_DX9_Vars_t &info );
-
-void DrawExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
- IShaderShadow* pShaderShadow,
- ExampleModel_DX9_Vars_t &info, VertexCompressionType_t vertexCompression,
- CBasePerMaterialContextData **pContextDataPtr );
-
-#endif // EXAMPLE_MODEL_DX9_HELPER_H
+//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
+//
+// Example shader that can be applied to models
+//
+//==================================================================================================
+
+#ifndef EXAMPLE_MODEL_DX9_HELPER_H
+#define EXAMPLE_MODEL_DX9_HELPER_H
+
+#include <string.h>
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseVSShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+//-----------------------------------------------------------------------------
+// Init params/ init/ draw methods
+//-----------------------------------------------------------------------------
+struct ExampleModel_DX9_Vars_t
+{
+ ExampleModel_DX9_Vars_t() { memset( this, 0xFF, sizeof(*this) ); }
+
+ int m_nBaseTexture;
+ int m_nBaseTextureFrame;
+ int m_nBaseTextureTransform;
+ int m_nAlphaTestReference;
+ int m_nFlashlightTexture;
+ int m_nFlashlightTextureFrame;
+};
+
+void InitParamsExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params,
+ const char *pMaterialName, ExampleModel_DX9_Vars_t &info );
+
+void InitExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params,
+ ExampleModel_DX9_Vars_t &info );
+
+void DrawExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
+ IShaderShadow* pShaderShadow,
+ ExampleModel_DX9_Vars_t &info, VertexCompressionType_t vertexCompression,
+ CBasePerMaterialContextData **pContextDataPtr );
+
+#endif // EXAMPLE_MODEL_DX9_HELPER_H