diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/cloud_vs20.fxc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/cloud_vs20.fxc | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/cloud_vs20.fxc b/sp/src/materialsystem/stdshaders/cloud_vs20.fxc new file mode 100644 index 00000000..3655e9fa --- /dev/null +++ b/sp/src/materialsystem/stdshaders/cloud_vs20.fxc @@ -0,0 +1,37 @@ +#include "common_vs_fxc.h" + +const float4 g_matBaseTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_0 ); +const float4 g_matCloudTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_2 ); + +struct VS_INPUT +{ + float4 vPos : POSITION; + float4 vTexCoord0 : TEXCOORD0; + float4 vTexCoord1 : TEXCOORD1; +}; + +struct VS_OUTPUT +{ + float4 projPos : POSITION; + float2 baseCoords : TEXCOORD0; + float2 cloudAlphaCoords : TEXCOORD1; + float fogFactor : TEXCOORD2; +}; + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o; + o.projPos = mul( v.vPos, cModelViewProj ); + + // Compute fog based on the position + float3 vWorldPos = mul( v.vPos, cModel[0] ); + o.fogFactor = CalcFog( vWorldPos, o.projPos, FOGTYPE_RANGE ); + + // Texture coordinate transforms + o.baseCoords.x = dot( v.vTexCoord0.xyzw, g_matBaseTexCoordTransform[0] ); + o.baseCoords.y = dot( v.vTexCoord0.xyzw, g_matBaseTexCoordTransform[1] ); + o.cloudAlphaCoords.x = dot( v.vTexCoord1.xyzw, g_matCloudTexCoordTransform[0] ); + o.cloudAlphaCoords.y = dot( v.vTexCoord1.xyzw, g_matCloudTexCoordTransform[1] ); + + return o; +} |