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Diffstat (limited to 'sp/src/materialsystem/stdshaders/cloud_ps20.fxc')
-rw-r--r--sp/src/materialsystem/stdshaders/cloud_ps20.fxc26
1 files changed, 26 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/cloud_ps20.fxc b/sp/src/materialsystem/stdshaders/cloud_ps20.fxc
new file mode 100644
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--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/cloud_ps20.fxc
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+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler BaseTextureSampler : register( s0 );
+sampler CloudAlphaSampler : register( s1 );
+
+struct PS_INPUT
+{
+ float2 baseCoords : TEXCOORD0;
+ float2 cloudAlphaCoords : TEXCOORD1;
+ float fogFactor : TEXCOORD2;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float4 vBase = tex2D( BaseTextureSampler, i.baseCoords );
+ float4 vCloudAlpha = tex2D( CloudAlphaSampler, i.cloudAlphaCoords );
+
+ float fogFactor = 2.0f * smoothstep( 0.3f, 0.6f, i.fogFactor );
+
+ float4 result = vBase * vCloudAlpha;
+ result.a *= fogFactor;
+
+ // No actual fog. Use the "fog factor" to modulate alpha (after some smoothstep mojo)
+ return FinalOutput( result, 1.0f, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_LINEAR );
+}