diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/cloud_ps20.fxc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/cloud_ps20.fxc | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/cloud_ps20.fxc b/sp/src/materialsystem/stdshaders/cloud_ps20.fxc new file mode 100644 index 00000000..31f8bbd2 --- /dev/null +++ b/sp/src/materialsystem/stdshaders/cloud_ps20.fxc @@ -0,0 +1,26 @@ +#define HDRTYPE HDR_TYPE_NONE +#include "common_ps_fxc.h" + +sampler BaseTextureSampler : register( s0 ); +sampler CloudAlphaSampler : register( s1 ); + +struct PS_INPUT +{ + float2 baseCoords : TEXCOORD0; + float2 cloudAlphaCoords : TEXCOORD1; + float fogFactor : TEXCOORD2; +}; + +float4 main( PS_INPUT i ) : COLOR +{ + float4 vBase = tex2D( BaseTextureSampler, i.baseCoords ); + float4 vCloudAlpha = tex2D( CloudAlphaSampler, i.cloudAlphaCoords ); + + float fogFactor = 2.0f * smoothstep( 0.3f, 0.6f, i.fogFactor ); + + float4 result = vBase * vCloudAlpha; + result.a *= fogFactor; + + // No actual fog. Use the "fog factor" to modulate alpha (after some smoothstep mojo) + return FinalOutput( result, 1.0f, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_LINEAR ); +} |