diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/buildepisodicshaders.bat')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/buildepisodicshaders.bat | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/buildepisodicshaders.bat b/sp/src/materialsystem/stdshaders/buildepisodicshaders.bat new file mode 100644 index 00000000..beeeb93b --- /dev/null +++ b/sp/src/materialsystem/stdshaders/buildepisodicshaders.bat @@ -0,0 +1,21 @@ +@echo off
+setlocal
+
+rem ================================
+rem ==== MOD PATH CONFIGURATIONS ===
+
+rem == Set the absolute path to your mod's game directory here ==
+set GAMEDIR=%cd%\..\..\..\game\mod_episodic
+
+rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
+set SDKBINDIR=D:\SteamBeta\SteamApps\common\Source SDK Base 2013 Singleplayer\bin
+
+rem == Set the Path to your mod's root source code ==
+rem This should already be correct, accepts relative paths only!
+set SOURCEDIR=..\..
+
+rem ==== MOD PATH CONFIGURATIONS END ===
+rem ====================================
+
+
+call buildsdkshaders.bat
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