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-rwxr-xr-x[-rw-r--r--]sp/src/materialsystem/stdshaders/buildepisodicshaders.bat42
1 files changed, 21 insertions, 21 deletions
diff --git a/sp/src/materialsystem/stdshaders/buildepisodicshaders.bat b/sp/src/materialsystem/stdshaders/buildepisodicshaders.bat
index beeeb93b..3df0b345 100644..100755
--- a/sp/src/materialsystem/stdshaders/buildepisodicshaders.bat
+++ b/sp/src/materialsystem/stdshaders/buildepisodicshaders.bat
@@ -1,21 +1,21 @@
-@echo off
-setlocal
-
-rem ================================
-rem ==== MOD PATH CONFIGURATIONS ===
-
-rem == Set the absolute path to your mod's game directory here ==
-set GAMEDIR=%cd%\..\..\..\game\mod_episodic
-
-rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
-set SDKBINDIR=D:\SteamBeta\SteamApps\common\Source SDK Base 2013 Singleplayer\bin
-
-rem == Set the Path to your mod's root source code ==
-rem This should already be correct, accepts relative paths only!
-set SOURCEDIR=..\..
-
-rem ==== MOD PATH CONFIGURATIONS END ===
-rem ====================================
-
-
-call buildsdkshaders.bat
+@echo off
+setlocal
+
+rem ================================
+rem ==== MOD PATH CONFIGURATIONS ===
+
+rem == Set the absolute path to your mod's game directory here ==
+set GAMEDIR=%cd%\..\..\..\game\mod_episodic
+
+rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
+set SDKBINDIR=D:\SteamBeta\SteamApps\common\Source SDK Base 2013 Singleplayer\bin
+
+rem == Set the Path to your mod's root source code ==
+rem This should already be correct, accepts relative paths only!
+set SOURCEDIR=..\..
+
+rem ==== MOD PATH CONFIGURATIONS END ===
+rem ====================================
+
+
+call buildsdkshaders.bat