diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/WorldVertexTransition_vs20.fxc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/WorldVertexTransition_vs20.fxc | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/WorldVertexTransition_vs20.fxc b/sp/src/materialsystem/stdshaders/WorldVertexTransition_vs20.fxc new file mode 100644 index 00000000..5f18ca81 --- /dev/null +++ b/sp/src/materialsystem/stdshaders/WorldVertexTransition_vs20.fxc @@ -0,0 +1,64 @@ +// DYNAMIC: "DOWATERFOG" "0..1" + +#include "common_vs_fxc.h" + +static const int g_FogType = DOWATERFOG; + +const float4 cBaseTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_0 ); +const float4 cBaseTexCoordTransform2[2] : register( SHADER_SPECIFIC_CONST_2 ); +const float4 cMacrosTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_4 ); + +struct VS_INPUT +{ + // This is all of the stuff that we ever use. + float4 vPos : POSITION; + float4 vColor : COLOR0; + float4 vTexCoord0 : TEXCOORD0; + float4 vTexCoord1 : TEXCOORD1; +}; + +struct VS_OUTPUT +{ + float4 projPos : POSITION; +#if !defined( _X360 ) + float fog : FOG; +#endif + float2 baseCoord : TEXCOORD0; + float2 baseCoord2 : TEXCOORD1; + float2 lightmapCoord : TEXCOORD2; + float2 macrosCoord : TEXCOORD3; + float4 color : COLOR0; + float4 fogFactorW : COLOR1; +}; + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o = ( VS_OUTPUT )0; + + float3 worldNormal, worldPos; + float2 texCoord; + worldPos = mul( v.vPos, cModel[0] ); + float4 vProjPos = mul( float4( worldPos, 1 ), cViewProj ); + o.projPos = projPos; + vProjPos.z = dot( float4( worldPos, 1 ), cViewProjZ ); + o.fogFactorW = CalcFog( worldPos, vProjPos, g_FogType ); +#if !defined( _X360 ) + o.fog = o.fogFactorW; +#endif + o.color = v.vColor; + + o.baseCoord.x = dot( v.vTexCoord0, cBaseTexCoordTransform[0] ); + o.baseCoord.y = dot( v.vTexCoord0, cBaseTexCoordTransform[1] ); + + o.baseCoord2.x = dot( v.vTexCoord0, cBaseTexCoordTransform2[0] ); + o.baseCoord2.y = dot( v.vTexCoord0, cBaseTexCoordTransform2[1] ); + + o.lightmapCoord = v.vTexCoord1; + + o.macrosCoord.x = dot( v.vTexCoord0, cMacrosTexCoordTransform[0] ); + o.macrosCoord.y = dot( v.vTexCoord0, cMacrosTexCoordTransform[1] ); + + return o; +} + + |