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Diffstat (limited to 'sp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.vsh')
-rw-r--r--sp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.vsh54
1 files changed, 54 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.vsh b/sp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.vsh
new file mode 100644
index 00000000..dd0cc99c
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.vsh
@@ -0,0 +1,54 @@
+vs.1.1
+
+# DYNAMIC: "DOWATERFOG" "0..1"
+
+#include "macros.vsh"
+
+local( $worldPos, $worldNormal, $projPos, $reflectionVector );
+
+alloc $projPos
+
+dp4 $projPos.x, $vPos, $cModelViewProj0
+dp4 $projPos.y, $vPos, $cModelViewProj1
+dp4 $projPos.z, $vPos, $cModelViewProj2
+dp4 $projPos.w, $vPos, $cModelViewProj3
+mov oPos, $projPos
+
+alloc $worldPos
+alloc $worldNormal
+
+dp4 $worldPos.x, $vPos, $cModel0
+dp4 $worldPos.y, $vPos, $cModel1
+dp4 $worldPos.z, $vPos, $cModel2
+
+dp3 $worldNormal.x, $vNormal, $cModel0
+dp3 $worldNormal.y, $vNormal, $cModel1
+dp3 $worldNormal.z, $vNormal, $cModel2
+
+&CalcFog( $worldPos, $projPos );
+
+free $projPos
+
+;------------------------------------------------------------------------------
+; Texture coordinates
+;------------------------------------------------------------------------------
+; base texcoords
+alloc $texcoord
+mul $texcoord.xyz, $worldPos, $SHADER_SPECIFIC_CONST_0
+
+mov oT0.xy, $texcoord.zy;
+mov oT1.xy, $texcoord.xz;
+mov oT2.xy, $texcoord.xy;
+
+free $texcoord
+
+; lightmap texcoords
+mov oT3, $vTexCoord1
+
+mul oD0.rgb, $worldNormal, $worldNormal
+
+; Now the basetexture/basetexture2 blend uses vertex color, so send it into the psh.
+mov oD0.a, $vColor
+
+free $worldPos
+free $worldNormal