diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.vsh')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.vsh | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.vsh b/sp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.vsh new file mode 100644 index 00000000..dd0cc99c --- /dev/null +++ b/sp/src/materialsystem/stdshaders/WorldVertexTransition_Seamless.vsh @@ -0,0 +1,54 @@ +vs.1.1 + +# DYNAMIC: "DOWATERFOG" "0..1" + +#include "macros.vsh" + +local( $worldPos, $worldNormal, $projPos, $reflectionVector ); + +alloc $projPos + +dp4 $projPos.x, $vPos, $cModelViewProj0 +dp4 $projPos.y, $vPos, $cModelViewProj1 +dp4 $projPos.z, $vPos, $cModelViewProj2 +dp4 $projPos.w, $vPos, $cModelViewProj3 +mov oPos, $projPos + +alloc $worldPos +alloc $worldNormal + +dp4 $worldPos.x, $vPos, $cModel0 +dp4 $worldPos.y, $vPos, $cModel1 +dp4 $worldPos.z, $vPos, $cModel2 + +dp3 $worldNormal.x, $vNormal, $cModel0 +dp3 $worldNormal.y, $vNormal, $cModel1 +dp3 $worldNormal.z, $vNormal, $cModel2 + +&CalcFog( $worldPos, $projPos ); + +free $projPos + +;------------------------------------------------------------------------------ +; Texture coordinates +;------------------------------------------------------------------------------ +; base texcoords +alloc $texcoord +mul $texcoord.xyz, $worldPos, $SHADER_SPECIFIC_CONST_0 + +mov oT0.xy, $texcoord.zy; +mov oT1.xy, $texcoord.xz; +mov oT2.xy, $texcoord.xy; + +free $texcoord + +; lightmap texcoords +mov oT3, $vTexCoord1 + +mul oD0.rgb, $worldNormal, $worldNormal + +; Now the basetexture/basetexture2 blend uses vertex color, so send it into the psh. +mov oD0.a, $vColor + +free $worldPos +free $worldNormal |