diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/WorldVertexTransition.vsh')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/WorldVertexTransition.vsh | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/WorldVertexTransition.vsh b/sp/src/materialsystem/stdshaders/WorldVertexTransition.vsh new file mode 100644 index 00000000..81e56dbe --- /dev/null +++ b/sp/src/materialsystem/stdshaders/WorldVertexTransition.vsh @@ -0,0 +1,48 @@ +vs.1.1 + +# DYNAMIC: "DOWATERFOG" "0..1" + +#include "macros.vsh" + +local( $worldPos, $worldNormal, $projPos, $reflectionVector ); + +&AllocateRegister( \$projPos ); + +dp4 $projPos.x, $vPos, $cModelViewProj0 +dp4 $projPos.y, $vPos, $cModelViewProj1 +dp4 $projPos.z, $vPos, $cModelViewProj2 +dp4 $projPos.w, $vPos, $cModelViewProj3 +mov oPos, $projPos + +&AllocateRegister( \$worldPos ); + +; garymcthack +dp4 $worldPos.z, $vPos, $cModel2 + +&CalcFog( $worldPos, $projPos ); + +&FreeRegister( \$worldPos ); +&FreeRegister( \$projPos ); + +;------------------------------------------------------------------------------ +; Texture coordinates +;------------------------------------------------------------------------------ +; base texcoords +dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0 +dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1 + +dp4 oT1.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_2 +dp4 oT1.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_3 + +; lightmap texcoords +mov oT2, $vTexCoord1 + +; detail +dp4 oT3.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_4 +dp4 oT3.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_5 + +; Now the basetexture/basetexture2 blend uses vertex color, so send it into the psh. +mov oD0, $vColor + +&FreeRegister( \$worldPos ); # garymcthack + |