aboutsummaryrefslogtreecommitdiff
path: root/sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc
diff options
context:
space:
mode:
Diffstat (limited to 'sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc')
-rw-r--r--sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc43
1 files changed, 43 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc b/sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc
new file mode 100644
index 00000000..7ccc584a
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc
@@ -0,0 +1,43 @@
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+// STATIC: "PASS" "0..1"
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+// CENTROID: TEXCOORD1
+
+sampler BaseSampler : register( s0 );
+sampler LightmapSampler: register( s1 );
+sampler LightmapAlphaSampler: register( s2 );
+
+struct PS_INPUT
+{
+ float2 baseCoord : TEXCOORD0;
+ float2 lightmapCoord : TEXCOORD1;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ bool bAlphaPass = PASS ? true : false;
+
+ float4 base = tex2D( BaseSampler, i.baseCoord );
+ float4 lightmap = tex2D( LightmapSampler, i.lightmapCoord );
+ float4 alpha = tex2D( LightmapAlphaSampler, i.lightmapCoord );
+
+ float4 color;
+
+ base.a = dot( base, HALF3( HALF_CONSTANT(0.33333f), HALF_CONSTANT(0.33333f), HALF_CONSTANT(0.33333f) ) );
+ color = 2.0f * base * lightmap; // The 2x is for an assumed overbright 2 (it's always 2 on dx9)
+
+ if( bAlphaPass )
+ {
+ // Don't care about color, just return pre-multiplied alpha
+ return FinalOutput( float4( 0.0f, 0.0f, 1.0f, (1.0f - alpha.a) * color.a ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+ }
+ else
+ {
+ return FinalOutput( float4( color.rgb, (1.0f - alpha.a) ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+ }
+}
+