diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc b/sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc new file mode 100644 index 00000000..7ccc584a --- /dev/null +++ b/sp/src/materialsystem/stdshaders/WorldVertexAlpha_ps2x.fxc @@ -0,0 +1,43 @@ +// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] +// STATIC: "PASS" "0..1" + +#define HDRTYPE HDR_TYPE_NONE +#include "common_ps_fxc.h" + +// CENTROID: TEXCOORD1 + +sampler BaseSampler : register( s0 ); +sampler LightmapSampler: register( s1 ); +sampler LightmapAlphaSampler: register( s2 ); + +struct PS_INPUT +{ + float2 baseCoord : TEXCOORD0; + float2 lightmapCoord : TEXCOORD1; +}; + +float4 main( PS_INPUT i ) : COLOR +{ + bool bAlphaPass = PASS ? true : false; + + float4 base = tex2D( BaseSampler, i.baseCoord ); + float4 lightmap = tex2D( LightmapSampler, i.lightmapCoord ); + float4 alpha = tex2D( LightmapAlphaSampler, i.lightmapCoord ); + + float4 color; + + base.a = dot( base, HALF3( HALF_CONSTANT(0.33333f), HALF_CONSTANT(0.33333f), HALF_CONSTANT(0.33333f) ) ); + color = 2.0f * base * lightmap; // The 2x is for an assumed overbright 2 (it's always 2 on dx9) + + if( bAlphaPass ) + { + // Don't care about color, just return pre-multiplied alpha + return FinalOutput( float4( 0.0f, 0.0f, 1.0f, (1.0f - alpha.a) * color.a ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); + } + else + { + return FinalOutput( float4( color.rgb, (1.0f - alpha.a) ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); + } +} + |