diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/sp/src/materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh b/sp/src/materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh index 2f5a8ca5..75ce4b5d 100644 --- a/sp/src/materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh +++ b/sp/src/materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh @@ -1,27 +1,27 @@ -ps.1.1
-
-;------------------------------------------------------------------------------
-; Draw a texture . . woo hoo!
-; t0 - texture
-;
-; The texture coordinates need to be defined as follows:
-; tc0 - texcoords
-;------------------------------------------------------------------------------
-
-tex t0
-tex t1
-tex t2
-
-mov r0.rgb, t0 +
-mov r0.a, v0.a ; Grab alpha from vertex color
-
-lrp r0.rgb, t2.a, t2, r0 ; Base = base * (1 - detail alpha) + detail * detail alpha
-mul r0.rgb, r0, v0 ; modulate by vertex color
-mul r0.rgb, t1, r0 ; fold in lightmap (color only)
-mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
-
-mul r1.rgb, c1, t0 ; Self illum * tint
-+ mul r1.a, t0.a, 1-t2.a ; Reduce self-illum amount based on 1 - detailalpha
-
-lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lightmap
-
+ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +;------------------------------------------------------------------------------ + +tex t0 +tex t1 +tex t2 + +mov r0.rgb, t0 + +mov r0.a, v0.a ; Grab alpha from vertex color + +lrp r0.rgb, t2.a, t2, r0 ; Base = base * (1 - detail alpha) + detail * detail alpha +mul r0.rgb, r0, v0 ; modulate by vertex color +mul r0.rgb, t1, r0 ; fold in lightmap (color only) +mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) + +mul r1.rgb, c1, t0 ; Self illum * tint ++ mul r1.a, t0.a, 1-t2.a ; Reduce self-illum amount based on 1 - detailalpha + +lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lightmap + |