diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc b/sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc index eec88ba2..96cb8990 100644 --- a/sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc +++ b/sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc @@ -1,47 +1,47 @@ -//========= Copyright � 1996-2006, Valve Corporation, All rights reserved. ============//
-
-// STATIC: "X360APPCHOOSER" "0..1" [= 0]
-
-#include "common_vs_fxc.h"
-
-struct VS_INPUT
-{
- float3 vPos : POSITION;
- float2 vBaseTexCoord : TEXCOORD0;
-
- #if X360APPCHOOSER
- float4 vColor : COLOR0;
- #endif
-};
-
-struct VS_OUTPUT
-{
- float4 projPos : POSITION;
- float2 baseTexCoord : TEXCOORD0;
- float2 ZeroTexCoord : TEXCOORD1;
- float2 bloomTexCoord : TEXCOORD2;
-
- #if X360APPCHOOSER
- float4 vColor : TEXCOORD3;
- #endif
-};
-
-float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0);
-
-VS_OUTPUT main( const VS_INPUT v )
-{
- VS_OUTPUT o = ( VS_OUTPUT )0;
-
- o.projPos = float4( v.vPos, 1.0f );
- o.baseTexCoord = v.vBaseTexCoord;
- o.ZeroTexCoord=float2(0,0);
- o.bloomTexCoord.x=v.vBaseTexCoord.x+Texel_Sizes.z;
- o.bloomTexCoord.y=v.vBaseTexCoord.y+Texel_Sizes.w;
-
- #if X360APPCHOOSER
- o.vColor.rgba = v.vColor.rgba;
- o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj );
- #endif
-
- return o;
-}
+//========= Copyright � 1996-2006, Valve Corporation, All rights reserved. ============// + +// STATIC: "X360APPCHOOSER" "0..1" [= 0] + +#include "common_vs_fxc.h" + +struct VS_INPUT +{ + float3 vPos : POSITION; + float2 vBaseTexCoord : TEXCOORD0; + + #if X360APPCHOOSER + float4 vColor : COLOR0; + #endif +}; + +struct VS_OUTPUT +{ + float4 projPos : POSITION; + float2 baseTexCoord : TEXCOORD0; + float2 ZeroTexCoord : TEXCOORD1; + float2 bloomTexCoord : TEXCOORD2; + + #if X360APPCHOOSER + float4 vColor : TEXCOORD3; + #endif +}; + +float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0); + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o = ( VS_OUTPUT )0; + + o.projPos = float4( v.vPos, 1.0f ); + o.baseTexCoord = v.vBaseTexCoord; + o.ZeroTexCoord=float2(0,0); + o.bloomTexCoord.x=v.vBaseTexCoord.x+Texel_Sizes.z; + o.bloomTexCoord.y=v.vBaseTexCoord.y+Texel_Sizes.w; + + #if X360APPCHOOSER + o.vColor.rgba = v.vColor.rgba; + o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj ); + #endif + + return o; +} |