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path: root/sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc
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Diffstat (limited to 'sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc')
-rw-r--r--sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc94
1 files changed, 47 insertions, 47 deletions
diff --git a/sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc b/sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc
index eec88ba2..96cb8990 100644
--- a/sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc
+++ b/sp/src/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc
@@ -1,47 +1,47 @@
-//========= Copyright � 1996-2006, Valve Corporation, All rights reserved. ============//
-
-// STATIC: "X360APPCHOOSER" "0..1" [= 0]
-
-#include "common_vs_fxc.h"
-
-struct VS_INPUT
-{
- float3 vPos : POSITION;
- float2 vBaseTexCoord : TEXCOORD0;
-
- #if X360APPCHOOSER
- float4 vColor : COLOR0;
- #endif
-};
-
-struct VS_OUTPUT
-{
- float4 projPos : POSITION;
- float2 baseTexCoord : TEXCOORD0;
- float2 ZeroTexCoord : TEXCOORD1;
- float2 bloomTexCoord : TEXCOORD2;
-
- #if X360APPCHOOSER
- float4 vColor : TEXCOORD3;
- #endif
-};
-
-float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0);
-
-VS_OUTPUT main( const VS_INPUT v )
-{
- VS_OUTPUT o = ( VS_OUTPUT )0;
-
- o.projPos = float4( v.vPos, 1.0f );
- o.baseTexCoord = v.vBaseTexCoord;
- o.ZeroTexCoord=float2(0,0);
- o.bloomTexCoord.x=v.vBaseTexCoord.x+Texel_Sizes.z;
- o.bloomTexCoord.y=v.vBaseTexCoord.y+Texel_Sizes.w;
-
- #if X360APPCHOOSER
- o.vColor.rgba = v.vColor.rgba;
- o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj );
- #endif
-
- return o;
-}
+//========= Copyright � 1996-2006, Valve Corporation, All rights reserved. ============//
+
+// STATIC: "X360APPCHOOSER" "0..1" [= 0]
+
+#include "common_vs_fxc.h"
+
+struct VS_INPUT
+{
+ float3 vPos : POSITION;
+ float2 vBaseTexCoord : TEXCOORD0;
+
+ #if X360APPCHOOSER
+ float4 vColor : COLOR0;
+ #endif
+};
+
+struct VS_OUTPUT
+{
+ float4 projPos : POSITION;
+ float2 baseTexCoord : TEXCOORD0;
+ float2 ZeroTexCoord : TEXCOORD1;
+ float2 bloomTexCoord : TEXCOORD2;
+
+ #if X360APPCHOOSER
+ float4 vColor : TEXCOORD3;
+ #endif
+};
+
+float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0);
+
+VS_OUTPUT main( const VS_INPUT v )
+{
+ VS_OUTPUT o = ( VS_OUTPUT )0;
+
+ o.projPos = float4( v.vPos, 1.0f );
+ o.baseTexCoord = v.vBaseTexCoord;
+ o.ZeroTexCoord=float2(0,0);
+ o.bloomTexCoord.x=v.vBaseTexCoord.x+Texel_Sizes.z;
+ o.bloomTexCoord.y=v.vBaseTexCoord.y+Texel_Sizes.w;
+
+ #if X360APPCHOOSER
+ o.vColor.rgba = v.vColor.rgba;
+ o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj );
+ #endif
+
+ return o;
+}