diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc b/sp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc new file mode 100644 index 00000000..9faf9ecd --- /dev/null +++ b/sp/src/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc @@ -0,0 +1,23 @@ +//======= Copyright � 1996-2006, Valve Corporation, All rights reserved. ======
+#define CONVERT_TO_SRGB 0
+
+#include "common_ps_fxc.h"
+
+sampler TexSampler : register( s0 );
+
+struct PS_INPUT
+{
+ HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate
+
+#if defined( _X360 ) //matching pixel shader inputs to vertex shader outputs to avoid shader patches
+ float2 ZeroTexCoord : TEXCOORD1;
+ float2 bloomTexCoord : TEXCOORD2;
+#endif
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float4 result = tex2D( TexSampler, i.baseTexCoord );
+ result.a = 1.0f;
+ return result; //FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}
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