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path: root/sp/src/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc
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Diffstat (limited to 'sp/src/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc')
-rw-r--r--sp/src/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc18
1 files changed, 18 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc b/sp/src/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc
new file mode 100644
index 00000000..2f573009
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc
@@ -0,0 +1,18 @@
+//======= Copyright � 1996-2006, Valve Corporation, All rights reserved. ======
+#define CONVERT_TO_SRGB 0
+
+#include "common_ps_fxc.h"
+
+sampler TexSampler : register( s0 );
+
+struct PS_INPUT
+{
+ HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float4 result = tex2D( TexSampler, i.baseTexCoord );
+ result.a = 1.0f;
+ return result; //FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}